Difference between revisions of "SetVolume"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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<syntaxhighlight> | <syntaxhighlight> | ||
-- let's set the global (master) volume to 80% | -- let's set the global (master) volume to 80% | ||
− | + | local globalVol = 80 | |
-- let's create a variable containing difference between global volume current & max volume! | -- let's create a variable containing difference between global volume current & max volume! | ||
− | local dif = 100 - | + | local dif = 100 - globalVol |
-- let's store the current volumes for the various volume types into variables! | -- let's store the current volumes for the various volume types into variables! | ||
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local sfxVol = getVolume(1) | local sfxVol = getVolume(1) | ||
local speechVol = getVolume(2) | local speechVol = getVolume(2) | ||
− | |||
-- let's remove the difference from the various volume types! | -- let's remove the difference from the various volume types! | ||
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setVolume(1, sfxVol - dif) | setVolume(1, sfxVol - dif) | ||
setVolume(2, speechVol - dif) | setVolume(2, speechVol - dif) | ||
− | |||
-- let's check none of the various volume types are under 0%! | -- let's check none of the various volume types are under 0%! | ||
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if getVolume(1) < 0 then setVolume(1, 0) end | if getVolume(1) < 0 then setVolume(1, 0) end | ||
if getVolume(2) < 0 then setVolume(2, 0) end | if getVolume(2) < 0 then setVolume(2, 0) end | ||
− | |||
--[[ | --[[ | ||
− | this is of course completely unnecessary as the volumes are automatically adjusted with the global volume | + | this is of course completely unnecessary as the volumes are automatically adjusted with the global volume command |
− | + | added to v3.8! | |
--]] | --]] | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 14:14, 6 March 2013
History: Available since v3.7
MovieVolume & GlobalVolume added to v3.8
Allows the user to set volume levels of: music, sound fx, speech, movies & global(master)
Additional Info |
---|
These are the numbers used inside of the setVolume(brackets) to set specific volume types! eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4) |
Syntax:
setVolume(type, volume)
Example 1: basic set volume
-- set music volume to 50%!
setVolume(0, 50)
-- set sound fx volume to 50%!
setVolume(1, 50)
-- set speech volume to 50%!
setVolume(2, 50)
-- set movie volume to 50%!
setVolume(3, 50)
-- set global (master) volume to 50%!
setVolume(4, 50)
Example 2: set all levels based on global (master) volume!
-- let's set the global (master) volume to 80%
local globalVol = 80
-- let's create a variable containing difference between global volume current & max volume!
local dif = 100 - globalVol
-- let's store the current volumes for the various volume types into variables!
local musicVol = getVolume(0)
local sfxVol = getVolume(1)
local speechVol = getVolume(2)
-- let's remove the difference from the various volume types!
setVolume(0, musicVol - dif)
setVolume(1, sfxVol - dif)
setVolume(2, speechVol - dif)
-- let's check none of the various volume types are under 0%!
if getVolume(0) < 0 then setVolume(0, 0) end
if getVolume(1) < 0 then setVolume(1, 0) end
if getVolume(2) < 0 then setVolume(2, 0) end
--[[
this is of course completely unnecessary as the volumes are automatically adjusted with the global volume command
added to v3.8!
--]]
Arguments
type: integer
The type of volume to set: eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4)
volume: integer
New value for volume. Must be a value between 0 and 100
Flags: none
Return: none