Difference between revisions of "SetVolume"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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<b><u>Arguments</u></b> | <b><u>Arguments</u></b> | ||
− | type: integer (number) <br/> | + | <b>type</b>: integer (number) <br/> |
The type of volume to set: eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4) | The type of volume to set: eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4) | ||
− | volume: integer (number) <br/> | + | <b>volume</b>: integer (number) <br/> |
New value for volume. Must be a value between 0 and 100 | New value for volume. Must be a value between 0 and 100 | ||
− | |||
− | Return | + | <b><u>Flags</u></b> |
− | {{i18n|setVolume}} | + | |
+ | none | ||
+ | |||
+ | |||
+ | <b><u>Return</u></b> | ||
+ | |||
+ | none | ||
+ | {{i18n|setVolume}} <br/> | ||
+ | {| style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%" | ||
+ | |- | ||
+ | |<b>Relevant Pages</b>: [[GetVolume|getVolume]] | ||
+ | |} |
Revision as of 14:43, 12 March 2013
Command History
Available since v3.7
MovieVolume & GlobalVolume added to v3.8
Allows the user to set volume levels of: music, sound fx, speech, movies & global(master)
Additional Info
These are the numbers used inside of the setVolume(brackets) to set specific volume types!
eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4)
Syntax:
setVolume(type, volume)
Example 1: basic set volume
-- set music volume to 50%!
setVolume(0, 50)
-- set sound fx volume to 50%!
setVolume(1, 50)
-- set speech volume to 50%!
setVolume(2, 50)
-- set movie volume to 50%!
setVolume(3, 50)
-- set global (master) volume to 50%!
setVolume(4, 50)
Example 2: set all levels based on global (master) volume! [pre v3.8]
-- let's set the global (master) volume to 80%
local globalVol = 80
-- let's create a variable containing difference between global volume current & max volume!
local dif = 100 - globalVol
-- let's store the current volumes for the various volume types into variables!
local musicVol = getVolume(0)
local sfxVol = getVolume(1)
local speechVol = getVolume(2)
-- let's remove the difference from the various volume types!
setVolume(0, musicVol - dif)
setVolume(1, sfxVol - dif)
setVolume(2, speechVol - dif)
-- let's check none of the various volume types are under 0%!
if getVolume(0) < 0 then setVolume(0, 0) end
if getVolume(1) < 0 then setVolume(1, 0) end
if getVolume(2) < 0 then setVolume(2, 0) end
--[[
this is of course completely unnecessary as the volumes are automatically adjusted with the global volume command
added to v3.8!
--]]
Arguments
type: integer (number)
The type of volume to set: eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4)
volume: integer (number)
New value for volume. Must be a value between 0 and 100
Flags
none
Return
none
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Relevant Pages: getVolume |