Difference between revisions of "SetVolume"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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− | Example | + | Example: |
<syntaxhighlight> | <syntaxhighlight> | ||
-- set music volume to 50%! | -- set music volume to 50%! | ||
− | setVolume( | + | setVolume(eMusicVolume, 50) |
-- set sound fx volume to 50%! | -- set sound fx volume to 50%! | ||
− | setVolume( | + | setVolume(eSoundVolume, 50) |
-- set speech volume to 50%! | -- set speech volume to 50%! | ||
− | setVolume( | + | setVolume(eSpeechVolume, 50) |
-- set movie volume to 50%! | -- set movie volume to 50%! | ||
− | setVolume( | + | setVolume(eMovieVolume, 50) |
-- set global (master) volume to 50%! | -- set global (master) volume to 50%! | ||
− | setVolume( | + | setVolume(eGlobalVolume, 50) |
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 18:14, 30 March 2013
Command History
Available since v3.7
MovieVolume & GlobalVolume added to v3.8
Allows the user to set volume levels of: music, sound fx, speech, movies & global(master)
Additional Info
These are the numbers used inside of the setVolume(brackets) to set specific volume types!
eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4)
Syntax:
setVolume(type, volume)
Example:
-- set music volume to 50%!
setVolume(eMusicVolume, 50)
-- set sound fx volume to 50%!
setVolume(eSoundVolume, 50)
-- set speech volume to 50%!
setVolume(eSpeechVolume, 50)
-- set movie volume to 50%!
setVolume(eMovieVolume, 50)
-- set global (master) volume to 50%!
setVolume(eGlobalVolume, 50)
Arguments
type: integer (number)
The type of volume to set: eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4)
volume: integer (number)
New value for volume. Must be a value between 0 and 100
Flags
none
Return
none
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Relevant Pages: getVolume |