Difference between revisions of "SetVolume"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Replaced content with "Lua Syntax")
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Lua Syntax
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==setVolume==
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<div class="command-min-version-info">Available since: <span class="command-min-version">v3.0</span></div>
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<div class="command-doc">Sets the general volume for background music, sound or speech output.</div>
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Lua Syntax:
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<pre class="command-syntax">setVolume(type, volume)</pre>
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===Arguments===
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====type====
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:'''int''' - The type of volume to set: eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4).
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====volume====
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:'''int''' - New value for volume. Must be between 0 and 100.
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===Flags===
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===Return Values===
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None.
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===Examples===
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Example 1: set speech volume to 50%
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<syntaxhighlight>
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setVolume(eSpeechVolume, 50)
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</syntaxhighlight>

Revision as of 23:04, 30 March 2013

setVolume

Available since: v3.0
Sets the general volume for background music, sound or speech output.

Lua Syntax:

setVolume(type, volume)

Arguments

type

int - The type of volume to set: eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4).

volume

int - New value for volume. Must be between 0 and 100.

Flags

Return Values

None.

Examples

Example 1: set speech volume to 50%

setVolume(eSpeechVolume, 50)