Difference between revisions of "SetVolume"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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| − | Lua Syntax | + | ==setVolume== |
| + | |||
| + | <div class="command-min-version-info">Available since: <span class="command-min-version">v3.0</span></div> | ||
| + | |||
| + | <div class="command-doc">Sets the general volume for background music, sound or speech output.</div> | ||
| + | |||
| + | Lua Syntax: | ||
| + | <pre class="command-syntax">setVolume(type, volume)</pre> | ||
| + | ===Arguments=== | ||
| + | ====type==== | ||
| + | :'''int''' - The type of volume to set: eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4). | ||
| + | ====volume==== | ||
| + | :'''int''' - New value for volume. Must be between 0 and 100. | ||
| + | ===Flags=== | ||
| + | ===Return Values=== | ||
| + | None. | ||
| + | ===Examples=== | ||
| + | Example 1: set speech volume to 50% | ||
| + | <syntaxhighlight> | ||
| + | setVolume(eSpeechVolume, 50) | ||
| + | </syntaxhighlight> | ||
Revision as of 23:04, 30 March 2013
setVolume
Available since: v3.0
Sets the general volume for background music, sound or speech output.
Lua Syntax:
setVolume(type, volume)
Arguments
type
- int - The type of volume to set: eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4).
volume
- int - New value for volume. Must be between 0 and 100.
Flags
Return Values
None.
Examples
Example 1: set speech volume to 50%
setVolume(eSpeechVolume, 50)