Difference between revisions of "SetVolume"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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<div>These are the numbers used inside of the setVolume(brackets) to set specific volume types! <br/> | <div>These are the numbers used inside of the setVolume(brackets) to set specific volume types! <br/> | ||
− | <pre>eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4)</pre></div> | + | <pre>eMusicVolume(0), eSoundVolume(1), eSpeechVolume(2), eMovieVolume(3) or eGlobalVolume(4)</pre></div> |
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<span class="bold">type</span>: integer (number) <br/> | <span class="bold">type</span>: integer (number) <br/> | ||
− | The type of volume to set: eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4) | + | The type of volume to set: eMusicVolume(0), eSoundVolume(1), eSpeechVolume(2), eMovieVolume(3) or eGlobalVolume(4) |
<span class="bold">volume</span>: integer (number) <br/> | <span class="bold">volume</span>: integer (number) <br/> |
Revision as of 18:00, 3 April 2013
Command History
Available since v3.7
MovieVolume & GlobalVolume added to v3.8
Allows the user to set volume levels of: music, sound fx, speech, movies & global(master)
Additional Info
These are the numbers used inside of the setVolume(brackets) to set specific volume types!
eMusicVolume(0), eSoundVolume(1), eSpeechVolume(2), eMovieVolume(3) or eGlobalVolume(4)
Syntax:
setVolume(type, volume)
Example:
-- set music volume to 50%!
setVolume(eMusicVolume, 50)
-- set sound fx volume to 50%!
setVolume(eSoundVolume, 50)
-- set speech volume to 50%!
setVolume(eSpeechVolume, 50)
-- set movie volume to 50%!
setVolume(eMovieVolume, 50)
-- set global (master) volume to 50%!
setVolume(eGlobalVolume, 50)
Arguments
type: integer (number)
The type of volume to set: eMusicVolume(0), eSoundVolume(1), eSpeechVolume(2), eMovieVolume(3) or eGlobalVolume(4)
volume: integer (number)
New value for volume. Must be a value between 0 and 100
Flags
none
Return
none
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Relevant Pages: getVolume |