Difference between revisions of "SetCursorPos"
From The Official Visionaire Studio: Adventure Game Engine Wiki
(Created page with "<b>History</b>: Available since <span style="color:green">v3.7</span> Sets position (absolute) of the mouse cursor to the x,y position provided! Syntax: <syntaxhighlight> se...") |
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− | <b>History</b>: Available since <span style="color: | + | <div class="toccolours mw-collapsible mw-collapsed" style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%"> |
+ | <b>Command History</b> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | <div style="background:#ebebeb" width="100%">Available since <span style="color:orange">v3.7</span></div> | ||
+ | </div></div> | ||
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Sets position (absolute) of the mouse cursor to the x,y position provided! | Sets position (absolute) of the mouse cursor to the x,y position provided! | ||
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Syntax: | Syntax: | ||
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setCursorPos(pos) | setCursorPos(pos) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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Example: | Example: | ||
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setCursorPos({x=cPos.x,y=cPos.y}) | setCursorPos({x=cPos.x,y=cPos.y}) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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Revision as of 18:42, 7 March 2013
Command History
Available since v3.7
Sets position (absolute) of the mouse cursor to the x,y position provided!
Syntax:
setCursorPos(pos)
Example:
-- let's set mouse cursor to 240 by 480!
setCursorPos({x=240,y=480})
-- you could of course use variables instead!
local cPos = {x=240,y=480}
setCursorPos(cPos)
-- or ...
setCursorPos({x=cPos.x,y=cPos.y})
Arguments
pos: integer (number)
The position where the mouse cursor should be be moved to! {x=int,y=int}
Flags: none
Return: none