Difference between revisions of "StartAction"
From The Official Visionaire Studio: Adventure Game Engine Wiki
(Created page with "<div class="toccolours mw-collapsible mw-collapsed" style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%"> <b>Command History</b> <div class="mw-collapsible-co...") |
|||
Line 15: | Line 15: | ||
Example: | Example: | ||
<syntaxhighlight> | <syntaxhighlight> | ||
− | startAction([getObject("Actions[action_name]")]) | + | -- shortened get action method |
+ | startAction([getObject("Actions[action_name]")]) -- !important: you must not have more than one action with the same name! | ||
-- you can of course use variables with actions stored in them instead! | -- you can of course use variables with actions stored in them instead! | ||
local act = getObject("Actions[action_name]") | local act = getObject("Actions[action_name]") | ||
startAction(act) | startAction(act) | ||
+ | |||
+ | -- you can also link to actions inside of scenes, objects, buttons, interfaces etc. | ||
+ | local act = getObject("Scenes[scene_name].SceneObjects[object_name].SceneActions[action_name]") | ||
+ | startAction(act) | ||
+ | |||
+ | --[[ | ||
+ | note: it is recommended to use full paths to objects, actions, animations etc as you don't have to worry about | ||
+ | them not working due to multiple instances using the same name! | ||
+ | --]] | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 21:17, 6 March 2013
Command History
Available since v3.7
Allows you to start any "called by other action" you include!
Syntax:
startAction(action)
Example:
-- shortened get action method
startAction([getObject("Actions[action_name]")]) -- !important: you must not have more than one action with the same name!
-- you can of course use variables with actions stored in them instead!
local act = getObject("Actions[action_name]")
startAction(act)
-- you can also link to actions inside of scenes, objects, buttons, interfaces etc.
local act = getObject("Scenes[scene_name].SceneObjects[object_name].SceneActions[action_name]")
startAction(act)
--[[
note: it is recommended to use full paths to objects, actions, animations etc as you don't have to worry about
them not working due to multiple instances using the same name!
--]]
Arguments
action: link
The link to the action to be started! ("path|"object_id"|"action_name")
Flags: none
Return: visionaireObject
The visionaire object representing the active action!