Difference between revisions of "StartAction"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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Allows you to start any "called by other action" you include!
 
Allows you to start any "called by other action" you include!
 +
  
 
Syntax:
 
Syntax:
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Example:
 
Example:
 
<syntaxhighlight>
 
<syntaxhighlight>
-- shortened get action method; !important: you must not have more than one action with the same name!
+
--[[
 +
shortened get action method;
 +
!important: you must take care when using this method that you don't have multiple instances of actions with the same name!
 +
--]]
 
startAction([getObject("Actions[action_name]")])
 
startAction([getObject("Actions[action_name]")])
 +
 +
 +
 +
-- full path action method; !recommended
 +
getObject("Scenes[scene_name].SceneObjects[object_name].SceneActions[action_name]")
 +
 +
  
 
-- you can of course use variables with actions stored in them instead!
 
-- you can of course use variables with actions stored in them instead!
 
local act = getObject("Actions[action_name]")
 
local act = getObject("Actions[action_name]")
 
startAction(act)
 
startAction(act)
 
-- you can also link to actions inside of scenes, objects, buttons, interfaces etc.
 
local act = getObject("Scenes[scene_name].SceneObjects[object_name].SceneActions[action_name]")
 
startAction(act)
 
 
--[[
 
note: it is recommended to use full paths to objects, actions, animations etc as you don't have to worry about
 
them not working due to multiple instances using the same name!
 
--]]
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  

Revision as of 21:43, 6 March 2013

Command History

Available since v3.7


Allows you to start any "called by other action" you include!


Syntax:

startAction(action)

Example:

--[[
shortened get action method;
!important: you must take care when using this method that you don't have multiple instances of actions with the same name!
--]]
startAction([getObject("Actions[action_name]")])



-- full path action method; !recommended
getObject("Scenes[scene_name].SceneObjects[object_name].SceneActions[action_name]")



-- you can of course use variables with actions stored in them instead!
local act = getObject("Actions[action_name]")
startAction(act)


Arguments

action: link
The link to the action to be started! ("path|"object_id"|"action_name")

Flags: none

Return: visionaireObject
The visionaire object representing the active action!