Difference between revisions of "StartAction"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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</syntaxhighlight> | </syntaxhighlight> | ||
− | Example: | + | Example 1: basic start action method |
− | <syntaxhighlight> | + | <syntaxhighlight enclose="div"> |
--[[ | --[[ | ||
− | |||
!important: you must take care when using this method that you don't have multiple instances of actions with the same name! | !important: you must take care when using this method that you don't have multiple instances of actions with the same name! | ||
--]] | --]] | ||
+ | |||
+ | -- shortened get action method; !important: see comment above! | ||
startAction([getObject("Actions[action_name]")]) | startAction([getObject("Actions[action_name]")]) | ||
− | + | -- full get action method; !recommended | |
− | -- full | ||
getObject("Scenes[scene_name].SceneObjects[object_name].SceneActions[action_name]") | getObject("Scenes[scene_name].SceneObjects[object_name].SceneActions[action_name]") | ||
+ | </syntaxhighlight> | ||
− | + | Example 2: start action via a variable | |
− | + | <syntaxhighlight | |
-- you can of course use variables with actions stored in them instead! | -- you can of course use variables with actions stored in them instead! | ||
local act = getObject("Actions[action_name]") | local act = getObject("Actions[action_name]") |
Revision as of 21:53, 6 March 2013
Command History
Available since v3.7
Allows you to start any "called by other action" you include!
Syntax:
startAction(action)
Example 1: basic start action method
--[[
!important: you must take care when using this method that you don't have multiple instances of actions with the same name!
--]]
-- shortened get action method; !important: see comment above!
startAction([getObject("Actions[action_name]")])
-- full get action method; !recommended
getObject("Scenes[scene_name].SceneObjects[object_name].SceneActions[action_name]")
Example 2: start action via a variable <syntaxhighlight -- you can of course use variables with actions stored in them instead! local act = getObject("Actions[action_name]") startAction(act) </syntaxhighlight>
Arguments
action: link
The link to the action to be started! ("path|"object_id"|"action_name")
Flags: none
Return: visionaireObject
The visionaire object representing the active action!