Difference between revisions of "StartAction"
From The Official Visionaire Studio: Adventure Game Engine Wiki
Line 30: | Line 30: | ||
Example 2: start action via a variable | Example 2: start action via a variable | ||
− | <syntaxhighlight | + | <syntaxhighlight> |
-- you can of course use variables with actions stored in them instead! | -- you can of course use variables with actions stored in them instead! | ||
local act = getObject("Actions[action_name]") | local act = getObject("Actions[action_name]") | ||
startAction(act) | startAction(act) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
+ | |||
Line 40: | Line 41: | ||
action: link <br/> | action: link <br/> | ||
− | The link to the action to be started! ("path|"object_id"|"action_name") | + | The link to the action to be started! ("path"|"object_id"|"action_name") |
Flags: none | Flags: none |
Revision as of 21:57, 6 March 2013
Command History
Available since v3.7
Allows you to start any "called by other action" you include!
Syntax:
startAction(action)
Example 1: basic start action method
--[[
!important: you must take care when using this method that you don't have multiple instances of actions with the same name otherwise it will not work correctly!
--]]
-- shortened get action method; !important: see comment above!
startAction([getObject("Actions[action_name]")])
-- full get action method; !recommended
getObject("Scenes[scene_name].SceneObjects[object_name].SceneActions[action_name]")
Example 2: start action via a variable
-- you can of course use variables with actions stored in them instead!
local act = getObject("Actions[action_name]")
startAction(act)
Arguments
action: link
The link to the action to be started! ("path"|"object_id"|"action_name")
Flags: none
Return: visionaireObject
The visionaire object representing the active action!