Difference between revisions of "StartAction"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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<b><u>Arguments</u></b> | <b><u>Arguments</u></b> | ||
− | action: | + | action: path <br/> |
− | The | + | The path to the action to be started! ("path"."object_id"."action") |
Flags: none | Flags: none |
Revision as of 18:56, 7 March 2013
Command History
Available since v3.7
Allows you to start any "called by other action" you include!
Syntax:
startAction(action)
Example 1: basic start action method
--[[
!important: you must take care when using this method that you don't have multiple instances of actions with the same name otherwise it will not work correctly!
--]]
-- shortened get action method; !important: see comment above!
startAction("Actions[action_name]")
-- full get action method; !recommended
startAction("Scenes[scene_name].SceneObjects[object_name].SceneActions[action_name]")
Example 2: start action via a variable
-- you can of course use variables with actions stored in them instead!
local act = getObject("Actions[action_name]")
startAction(act)
Arguments
action: path
The path to the action to be started! ("path"."object_id"."action")
Flags: none
Return: visionaireObject
The visionaire object representing the active action!