Difference between revisions of "StopAction"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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Example 1: | Example 1: | ||
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− | + | stopAction("Scenes[scene_name].SceneObjects[object_name].SceneActions[action_name]") | |
</syntaxhighlight> | </syntaxhighlight> | ||
Example 2: | Example 2: | ||
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stoptAction(act) | stoptAction(act) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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Revision as of 21:28, 30 September 2014
stopAction
Available since: v3.0
Stops a running action. If the action is not found (because it is not running) nothing happens.
Lua Syntax:
stopAction(action)
Arguments
action
- "object path"|"object id"|object - Visionaire object which specifies an action.
Flags
Return Values
None.
Examples
Example 1:
stopAction("Scenes[scene_name].SceneObjects[object_name].SceneActions[action_name]")
Example 2:
local act = getObject("Actions[action_name]")
stoptAction(act)