Difference between revisions of "StopAnimation"

From The Official Visionaire Studio: Adventure Game Engine Wiki
Line 40: Line 40:
 
<b><u>Arguments</u></b>
 
<b><u>Arguments</u></b>
  
animation: path <br/>
+
<b>animation</b>: path <br/>
 
The path to the animation to be stopped! ("path"."object"."animation")
 
The path to the animation to be stopped! ("path"."object"."animation")
  
Flags: none
 
  
Return: none
+
<b><u>Flags</u></b>
{{i18n|StopAnimation}}
+
 
 +
none
 +
 
 +
 
 +
<b><u>Return</u></b>
 +
 
 +
none
 +
{{i18n|StopAnimation}} <br/>
 +
{| style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%"
 +
|-
 +
|<b>Relevant Pages</b>: [[StartAnimation|startAnimation]]
 +
|}

Revision as of 14:32, 12 March 2013

Command History

Available since v3.7


Allows you to stop any active animation; if the animation is not active then nothing happens!


Syntax:

stopAnimation(animation)


Example 1: basic stop animation method

--[[
!important: you must take care when using this method that you don't have multiple instances of animations with the same name otherwise it will not work correctly!
--]]

-- shortened get animation method; !important: see comment above!
stopAnimation("Animations[animation_name]")


-- full get animation method; !recommended
stopAnimation("Scenes[scene_name].SceneObjects[object_name].ObjectAnimations[animation_name]")

Example 2: stop animation via a variable

-- you can of course use variables with animations stored in them instead!
local anim = getObject("Animations[animation_name]")
stopAnimation(anim)


Arguments

animation: path
The path to the animation to be stopped! ("path"."object"."animation")


Flags

none


Return

none


Relevant Pages: startAnimation