Difference between revisions of "RegisterHookFunction"
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* "setTextPosition" (the hook is called every time the position of a displayed text is set) | * "setTextPosition" (the hook is called every time the position of a displayed text is set) | ||
* "getActionText" (the hook is called every time to get the currently displayed action text) | * "getActionText" (the hook is called every time to get the currently displayed action text) | ||
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hookFunction: "string" <br/> | hookFunction: "string" <br/> | ||
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* "setTextPosition": The function should take exactly one argument which is the affected visionaire object. The function must return a boolean value: true if the operation was handled in the hook function, false if the operation was not handled and should be handled by the engine (as if there were no hook) | * "setTextPosition": The function should take exactly one argument which is the affected visionaire object. The function must return a boolean value: true if the operation was handled in the hook function, false if the operation was not handled and should be handled by the engine (as if there were no hook) | ||
*"getActionText": The function should take exactly one argument which is the current mouse position (a table containing x- and y-position). The function must return a string value which will be used as the current action text! | *"getActionText": The function should take exactly one argument which is the current mouse position (a table containing x- and y-position). The function must return a string value which will be used as the current action text! | ||
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Flags: none | Flags: none |
Revision as of 19:38, 7 March 2013
Command History
Available since v3.7
Registers a hook function for a specific operation!
Syntax:
registerHookFunction(hook, hookFunction)
Example 1: basic stop animation method
n/a
Arguments
hook: "string"
The operation for which the hook function should be called!
- "setTextPosition" (the hook is called every time the position of a displayed text is set)
- "getActionText" (the hook is called every time to get the currently displayed action text)
hookFunction: "string"
The name of the lua function which is called when the hook is executed!
- "setTextPosition": The function should take exactly one argument which is the affected visionaire object. The function must return a boolean value: true if the operation was handled in the hook function, false if the operation was not handled and should be handled by the engine (as if there were no hook)
- "getActionText": The function should take exactly one argument which is the current mouse position (a table containing x- and y-position). The function must return a string value which will be used as the current action text!
Flags: none
Return: none