Difference between revisions of "StartSound"
From The Official Visionaire Studio: Adventure Game Engine Wiki
(Created page with "<div class="toccolours mw-collapsible mw-collapsed" style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%"> <b>Command History</b> <div class="mw-collapsible-co...") |
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− | Allows you to | + | Allows you to play sound files; with optional property values! |
+ | <div class="toccolours mw-collapsible mw-collapsed" style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%"> | ||
+ | <b>Additional Info</b> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | <div>Currently available properties: <br/> | ||
+ | * volume (allows you to set volume level) | ||
+ | * balance (allows you to set left/right balance) | ||
+ | * offset (allows you to start audio file from x time; in ms) | ||
+ | * loop (allows you to loop the audio file)</div> | ||
+ | </div></div> | ||
Syntax: | Syntax: | ||
<syntaxhighlight> | <syntaxhighlight> | ||
− | + | startSound("filename") | |
</syntaxhighlight> | </syntaxhighlight> | ||
− | Example 1: basic | + | Example 1: basic play audio file method |
− | <syntaxhighlight | + | <syntaxhighlight> |
− | + | n/a | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
</syntaxhighlight> | </syntaxhighlight> | ||
− | Example 2: | + | Example 2: ... |
<syntaxhighlight> | <syntaxhighlight> | ||
− | + | n/a | |
− | |||
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</syntaxhighlight> | </syntaxhighlight> | ||
Line 40: | Line 38: | ||
<b><u>Arguments</u></b> | <b><u>Arguments</u></b> | ||
− | + | <b>filename</b>: path <br/> | |
− | The path to the | + | The path to the audio file to be played! ("path/filename.type") |
+ | |||
+ | <b><u>Flags</u></b> | ||
+ | |||
+ | none | ||
− | + | <b><u>Return</u></b> | |
− | + | <b>visionaireObject</b> <br/> | |
The visionaire object representing the active action! | The visionaire object representing the active action! | ||
{{i18n|StartSound}} | {{i18n|StartSound}} |
Revision as of 17:38, 8 March 2013
Command History
Available since v3.8
Allows you to play sound files; with optional property values!
Additional Info
Currently available properties:
- volume (allows you to set volume level)
- balance (allows you to set left/right balance)
- offset (allows you to start audio file from x time; in ms)
- loop (allows you to loop the audio file)
Syntax:
startSound("filename")
Example 1: basic play audio file method
n/a
Example 2: ...
n/a
Arguments
filename: path
The path to the audio file to be played! ("path/filename.type")
Flags
none
Return
visionaireObject
The visionaire object representing the active action!