Difference between revisions of "StartSound"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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startSound('vispath:sounds/example.ogg', {flags=1, volume=70, balance=-10, offset=1000}) | startSound('vispath:sounds/example.ogg', {flags=1, volume=70, balance=-10, offset=1000}) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
+ | [[Category:Player Commands]] |
Revision as of 14:57, 26 November 2013
Contents
startSound
Available since: v3.8
Plays a sound file.
Lua Syntax:
startSound(sounditem, {flags=1, volume = int, balance = int, loop = true|false, offset = int})
Arguments
sounditem
- "string" (string should contain 'vispath:' prefix) - Relative filename of sound which should be started.
Flags
vol/volume
- Sound volume (0 ... mute, 100 ... full volume), default value is 100.
bal/balance
- Sound balance (-100 ... left, 0 ... center, +100 right), default value is 0.
lop/loop
- If true then loop sound, otherwise play it only once (default).
ofs/offset
- Set the sound to a specific offset (seek) in milliseconds. Default value is 0.
Return Values
- soundID
- Unique id referencing the started sound or -1 if the sound could not be started.
Examples
Example 1: play audio file, store sound id (for later use) and update sound balance of currently started sound
local soundId = startSound('vispath:sounds/example.ogg')
setSoundProperty(soundId, {flags=1, balance=40})
Example 2: play audio file and set volume, balance and offset
startSound('vispath:sounds/example.ogg', {flags=1, volume=70, balance=-10, offset=1000})