Difference between revisions of "StopSound"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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stopSound(soundID) | stopSound(soundID) | ||
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Revision as of 14:57, 26 November 2013
stopSound
Available since: v3.8
Stops the specified sound.
Lua Syntax:
stopSound(soundID)
Arguments
soundID
- int - ID of the sound which should be stopped
Flags
Return Values
- status
- True if sound was stopped successfully, false otherwise.
Examples
Example 1:
local soundID = getSoundId('vispath:sounds/example.ogg')
stopSound(soundID)