Difference between revisions of "Single Click Interface"
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Revision as of 20:53, 1 December 2013
Also known as the Broken Sword Interface.
On this page I am going to show you how to setup the most commonly used interface of modern 2D point & click adventure games.
First things first I would just like to quickly mention something about setting up your mouse cursors as this is something where quite a few people go wrong; well this & when to use the set cursor or set command action parts.
The important thing to remember about your mouse cursors is that you need to create both an active & an inactive cursor animation & the animation center needs to correctly setup for both. The animation center is what determines the current x,y position of your animation, regardless of whether it's your mouse cursor, an object, an item or a character. Where you set the animation center will vary depending on the cursor design but for example: if the mouse cursor icon is just of your typical arrow, then the animation center would usually be set to the tip (point) of the arrow.