Difference between revisions of "Organize Inventory Items Alphabetically (CMS)"

From The Official Visionaire Studio: Adventure Game Engine Wiki
m (Text replacement - "wikitable" to "ts")
m
Line 1: Line 1:
 
{| class="ts" style="width:100%"
 
{| class="ts" style="width:100%"
 
|-
 
|-
! style="text-align:left" | Name !! style="text-align:left" | Type !! style="text-align:left" | By
+
! style="text-align:left" | Name !! style="text-align:left" | Type !! style="text-align:left" | By {{lee_PP}}
 
|-
 
|-
 
| Organize Inventory Items Alphabetically || Definition || AFRLme
 
| Organize Inventory Items Alphabetically || Definition || AFRLme
Line 49: Line 49:
 
  char:setValue(VCharacterItems, items) -- amend new item order to the inventory
 
  char:setValue(VCharacterItems, items) -- amend new item order to the inventory
 
end
 
end
</syntaxhighlight>
+
</syntaxhighlight>{{toc}}

Revision as of 19:06, 6 January 2015

Name Type By

Organize Inventory Items Alphabetically Definition AFRLme

This script allows you to organize your inventory items alphabetically in either ascending or descending order.

Instructions

1. Add the main script to the Visionaire Studio Script Editor & set the script as a definition script.
2. To organize the inventory items by ascending order, you should create an execute a script action containing:

arrangeItems(true)

3. To organize the inventory items by descending order, you should create an execute a script action containing:

arrangeItems(false)

Main Script

--[[
Organize Items Alphabetically [v2] (12/02/2014)
Written by AFRLme [Lee Clarke]
-- + --
alternatingfrequencies@hotmail.com | skype @ AFRLme
-- + --
This script is donation optional. In game credit is non-negotiable.
You are free to: ¹ use it in your game(s). ² modify the script.
Do not remove - or edit - this comment block.
--]]

-- * local variables * --
local char, items, asc, desc -- empty variables

-- * function for toggling between ascending & descending order * --
function invSort(val)
 asc = function( a,b ) return a:getName() < b:getName() end -- ascending (A-Z, 1-9)
 desc = function( a,b ) return a:getName() > b:getName() end -- descending (Z-A, 9-1)
 if val then return asc else return desc end
end

-- * function for updating inventory items alphabetically * --
function arrangeItems(val)
 char = game:getLink(VGameCurrentCharacter) -- store current character
 items = char:getLinks(VCharacterItems) -- store items
 table.sort(items, invSort(val)) -- sort the items alphabetically
 char:setValue(VCharacterItems, items) -- amend new item order to the inventory
end