Difference between revisions of "Global Command: createScreenshot"
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|! Function History | |! Function History |
Revision as of 17:35, 24 September 2014
! Function History |
Available since v3.7 |
A user can create a screenshot to be used for the next save game or to save into an external folder as a .png file.
Syntax:
createScreenshot("filename", {flags=1, clear})
Example 1: basic save screenshot to x folder (if a file with the same name exists: it will be automatically overwritten)
-- save to "screenshots" folder as "filename.png"
createScreenshot("screenshots/filename.png")
Example 2: save screenshot to x folder with both file name + time stamp
-- add this as an execute script action inside of a key input; change "filename to whatever you like
-- save to "screenshots" folder as "filename_(date)_(time).png"
local time = os.date("%Y-%m-%d_%Hh-%Mm-%Ss")
createScreenshot("screenshots/filename_" .. time .. ".png")
Example 3: save screenshot to x folder with time stamp only
-- add this as an execute script action inside of a key input
-- save to "screenshots" folder as "(date)_(time).png"
local time = os.date("%Y-%m-%d_%Hh-%Mm-%Ss")
createScreenshot("screenshots/" .. time .. ".png")
Arguments
filename: "string"
If specified the screenshot will be saved to the given path. Otherwise the screenshot will be used for the next savegame(s), as long as a new screenshot is created or the current screenshot is cleared. If a screenshot for a savegame was created before it will be overwritten by the new screenshot.
Flags
clr/clear: bool
If true the screenshot will be cleared. Default value is false. If the screenshot is cleared it will be generated automatically by the engine again, every time the scene is changed from a playable scene to a menu.
Return
none