Difference between revisions of "Global Command: getCursorPos"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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<span class="bold">pos</span> <br/> | <span class="bold">pos</span> <br/> | ||
Table containing x,y values of current mouse cursor position | Table containing x,y values of current mouse cursor position | ||
+ | {{toc}} |
Revision as of 23:17, 21 September 2014
Function History |
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Available since v3.3 |
Stores the current position (absolute) of the mouse cursor into an x,y table, which can be used in a query to check if the current position is over an object/character or a certain part of the scene etc.
Syntax:
getCursorPos()
Example:
-- let's store the current position into a variable!
local curPos = getCursorPos()
-- let's check if the stored cursor position equals another x,y value!
if curPos.x == 200 and curPos.y == 400 then
-- do some action!
else
-- do some other action!
end
Arguments
none
Flags
none
Return
pos
Table containing x,y values of current mouse cursor position