Difference between revisions of "Visionaire Studio Licenses and Publishing draft-2"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Additional Info)
 
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<span class="large">Freeware
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==Freeware (budget n/a)==
----
 
  
 
<span class="bold">Price</span>: €0 <br/>
 
<span class="bold">Price</span>: €0 <br/>
<span class="bold">Titles</span>: 0 (unlimited) <br/>
+
<span class="bold">Titles</span>: unlimited <br/>
<span class="bold">Platforms</span>: win, mac) <br/>
+
<span class="bold">Platforms</span>: win, mac <br/>
 
<span class="bold">Perks</span>: no
 
<span class="bold">Perks</span>: no
  
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<span class="large">Indie Limited (budget n/a)
+
==Indie Limited (budget n/a)==
----
 
  
<span class="bold">Price</span>: €69 <br/>
+
<span class="bold">Price</span>: €69 (''€55'') <br/>
 
<span class="bold">Titles</span>: unlimited <br/>
 
<span class="bold">Titles</span>: unlimited <br/>
 
<span class="bold">Platforms</span>: win, mac, ios, android <br/>
 
<span class="bold">Platforms</span>: win, mac, ios, android <br/>
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<span class="bold underline">Details</span>
 
<span class="bold underline">Details</span>
  
The Indie Limited License grants you, the user, limited rights to develop & digitally distribute as many titles as you like for the specified platforms for a maximum retail value of €15; or the equivalent sum, in any other currency.
+
The '''Indie Limited''' License grants you, the user, limited rights to develop & '''digitally distribute''' as many titles as you like, for the specified platforms, for a maximum retail value of '''€15'''; or the equivalent sum, in any other currency. You must include in game credits to the visionaire studio team. You must also include the visionaire studio splash video on game launch &/or the visionaire studio logo somewhere in game; credits, menu screen etc.
  
 
This license is valid between .x versions (for example: v3.0 to v3.9; you need to renew your license at v4.0)
 
This license is valid between .x versions (for example: v3.0 to v3.9; you need to renew your license at v4.0)
  
  
<span class="large">Commercial Pro (budget of €75,000 or over)</span>
+
==Indie Developer (budget of €50,000 or under)==
----
 
  
<span class="bold">Price</span>: €1800 <br/>
+
<span class="bold">Price</span>: €750 (''€675'') <br/>
 
<span class="bold">Titles</span>: single <br/>
 
<span class="bold">Titles</span>: single <br/>
 
<span class="bold">Platforms</span>: win, mac, ios, android <br/>
 
<span class="bold">Platforms</span>: win, mac, ios, android <br/>
<span class="bold">Perks</span>: yes (indie basic license, 10% discount for existing customers of license options 2, 3, or 4)
+
<span class="bold">Perks</span>: yes (''indie limited'' license, 10% discount for existing customers of license options 2, 3, or 4)
  
  
 
<span class="bold underline">Details</span>
 
<span class="bold underline">Details</span>
  
The Indie Developer License grants you, the user, unlimited rights to develop & distribute a single title for the specified platforms, in whatever way you see fit, at whatever retail value you like.
+
The '''Indie Developer''' License grants you, the user, unlimited rights to develop & distribute a single title, for the specified platforms, in whatever way you see fit, at whatever retail value you like.
<span class="bold">Price</span>: €750 <br/>
+
 
 +
 
 +
==Commercial Pro (budget over €50,000)==
 +
 
 +
<span class="bold">Price</span>: €1800 (''€1620'') <br/>
 
<span class="bold">Titles</span>: single <br/>
 
<span class="bold">Titles</span>: single <br/>
 
<span class="bold">Platforms</span>: win, mac, ios, android <br/>
 
<span class="bold">Platforms</span>: win, mac, ios, android <br/>
<span class="bold">Perks</span>: yes (indie basic license, 10% discount for existing customers of license options 2, 3, or 4)
+
<span class="bold">Perks</span>: yes (''indie limited'' license, 10% discount for existing customers of license options 2, 3, or 4)
  
  
 
<span class="bold underline">Details</span>
 
<span class="bold underline">Details</span>
  
The Indie Developer License grants you, the user, unlimited rights to develop & distribute a single title for the specified platforms, in whatever way you see fit, at whatever retail value you like.
+
The '''Commerical Pro''' License grants you, the user, unlimited rights to develop & distribute a single title, for the specified platforms, in whatever way you see fit, at whatever retail value you like.
  
  
<span class="large">Additional Info</span>
+
==Additional Info==
----
 
  
<span class="bold underline">Perks</span>
+
===Perks===
  
<span class="bold">Loyal Customer Discount Scheme</span>: Repeat customers are entitled to 25% off of the initial platform fee. <br/>
+
Included Licenses: '''Limited''' License is included with all ''budget'' based licenses. <br/>
<span class="bold">Dev Support</span>: Technical support may be provided by one of our Developers; if applicable. (platform export/porting, debugging etc) <br/>
+
Discount: Previous license holders of ''Indie Limited'', ''Indie Developer'', or ''Commercial Pro'' are entitled to ''10%'' discount on the ''Indie Developer'', & ''Commercial Pro'' license fees. Existing ''3.x'' license holders are entitled to ''20%'' discount, when upgrading to Visionaire Studio 4.0.
<span class="bold">Included Licenses</span>: Indie Basic License is included with all budget based licenses. <br/>
 
<span class="bold">Developer Builds</span>: Commercial License holders are entitled to the latest (stable) developer builds of Visionaire Studio; as & when they are available. <br/>
 
<span class="bold">Re-Branding</span>: The Visionaire Studio Team can embed a custom icon & details into the game executable. You need to provide a png file for your game icon at 1024x1024px & various information such as game name (per available languages), company name & contact details such as: website & email address etc.
 
  
  
<span class="bold underline">Available Platforms</span>
+
===Available Platforms===
  
Platform Targets Currently Available: Windows, Apple Mac, Linux. (iOS is in development, then hopefully android & linux) <br/>
+
Platform Targets Currently Available: win, mac, ios, android <br/>
Editor Currently Available For: Windows (apple mac is in development)
+
Editor Currently Available For: win, mac.
  
  
<span class="bold underline">Compiled Game Executable</span>
+
===Compiled Game Executable===
  
 
Quick note regarding the playable generic executable files you can compile via the Visionaire Studio Editor: the game executable you export may or may not meet the required standards for certain distribution platforms & services such as the Steam or Apple/Mac App stores. You may need to have a custom build done of your game & thus: you should contact us at least 2-3 months before your planned release date to see whether or not you need us to create a custom build for you or not.
 
Quick note regarding the playable generic executable files you can compile via the Visionaire Studio Editor: the game executable you export may or may not meet the required standards for certain distribution platforms & services such as the Steam or Apple/Mac App stores. You may need to have a custom build done of your game & thus: you should contact us at least 2-3 months before your planned release date to see whether or not you need us to create a custom build for you or not.
  
  
<span class="bold underline">Funding Solutions</span>
+
===Funding Solutions===
  
Crowdfunding: funding solutions such as [http://kickstarter.com kickstarter] & [http://indiegogo.com indiegogo] are allowed to be used for funding your indie & commercial games. Having said that; if you raise €50k or over, then we consider you a commercial developer & would appreciate it, if you wouldn't mind purchasing whatever commercial licenses you may require - to show us a little support. This is of course completely up to you, but we hold <span class="italic">high</span> hopes in our - err... - hearts & minds, that you aren't all miserable stingy bugrits!
+
Crowdfunding: funding solutions such as [http://kickstarter.com kickstarter] & [http://indiegogo.com indiegogo] are allowed to be used for funding your indie & commercial games. If you decide to purchase a budget based license then the money raised via the crowdfunding service will be counted towards you current budget; the money being what is left after: crowdfunding service fees, amazon/paypal fees & pledge prize fees.
  
  
<span class="bold underline">Misc Info</span>
+
===Educational Purposes===
 +
 
 +
If you want to acquire Visionaire Studio for educational purposes; i.e: for a school, college, or university etc, then you can put in a [http://www.visionaire-studio.net/Marvel/ request] for a free license. You must be able to provide official credentials in order to receive a license. The application can only be used for educational & non-profit games. In game credit must be provided to the visionaire studio team. The Visionaire Studio video splash must be included on game launch, &/or the Visionaire Studio logo must be included somewhere.
 +
 
 +
 
 +
===Misc Info===
 +
 
 +
Please note that you will need to purchase the necessary commercial licenses if you are: wanting to release your game as a physical product in stores, sell your game for more than €15; digital or physical, are making your game for advertising purposes, &/or are being funded by a publisher, company, or individual that has nothing to do with you, or your own company etc.
  
Please note that you will need to purchase the necessary commercial licenses if you are: wanting to release your game as a physical product in stores, sell your game for more than €15; digital or physical, are making your game for advertising purposes & or are being funded by a publisher, company or individual that has nothing to do with you or your own company etc.
 
  
 
Please note that the Visionaire Studio Licenses are only for Visionaire Studio itself & do not give you the right to distribute copyrighted materials, resources & media formats etc of which you don't have the permission or license for. i.e: if you want to use .mp3 for your audio, then you need to acquire a license from wherever it is; it's all a bit complicated. To avoid having to purchase additional licenses: we recommend using .ogg (vorbis) for your audio & .mkv (matroska) with VP8 WebM codec for your videos as they are both free to use commercially.
 
Please note that the Visionaire Studio Licenses are only for Visionaire Studio itself & do not give you the right to distribute copyrighted materials, resources & media formats etc of which you don't have the permission or license for. i.e: if you want to use .mp3 for your audio, then you need to acquire a license from wherever it is; it's all a bit complicated. To avoid having to purchase additional licenses: we recommend using .ogg (vorbis) for your audio & .mkv (matroska) with VP8 WebM codec for your videos as they are both free to use commercially.
 
Budget based licenses have to be personally ordered through [https://www.visionaire-studio.net/Marvel/ Marvel], at the minute.
 

Latest revision as of 02:45, 31 March 2014

Please note that this is a mock-up page that contains potential license model plans for Visionaire Studio 4.0 & does not represent the current license plan options available for Visionaire Studio 3.x.

Here you can find all the information you need to know in regards to Visionaire Studio Licenses & publishing your game.
If you require any additional information or have a query then please feel free to contact us @ ... (add later)


Freeware (budget n/a)

Price: €0
Titles: unlimited
Platforms: win, mac
Perks: no


Details

With the freeware version of Visionaire Studio: you can do everything, that you can do with the paid versions; minus the ability to compile & export the game executable. To be able to play your game via the freeware version you would need to distribute your entire project; resource files & all & the player would need to have Visionaire Studio installed to be able to play your game. You are not allowed to distribute your project files & resources for money while using this version. Anything you make in the freeware version will work in the paid versions.


Indie Limited (budget n/a)

Price: €69 (€55)
Titles: unlimited
Platforms: win, mac, ios, android
Perks: yes (20% discount for existing 3.x license holders)


Details

The Indie Limited License grants you, the user, limited rights to develop & digitally distribute as many titles as you like, for the specified platforms, for a maximum retail value of €15; or the equivalent sum, in any other currency. You must include in game credits to the visionaire studio team. You must also include the visionaire studio splash video on game launch &/or the visionaire studio logo somewhere in game; credits, menu screen etc.

This license is valid between .x versions (for example: v3.0 to v3.9; you need to renew your license at v4.0)


Indie Developer (budget of €50,000 or under)

Price: €750 (€675)
Titles: single
Platforms: win, mac, ios, android
Perks: yes (indie limited license, 10% discount for existing customers of license options 2, 3, or 4)


Details

The Indie Developer License grants you, the user, unlimited rights to develop & distribute a single title, for the specified platforms, in whatever way you see fit, at whatever retail value you like.


Commercial Pro (budget over €50,000)

Price: €1800 (€1620)
Titles: single
Platforms: win, mac, ios, android
Perks: yes (indie limited license, 10% discount for existing customers of license options 2, 3, or 4)


Details

The Commerical Pro License grants you, the user, unlimited rights to develop & distribute a single title, for the specified platforms, in whatever way you see fit, at whatever retail value you like.


Additional Info

Perks

Included Licenses: Limited License is included with all budget based licenses.
Discount: Previous license holders of Indie Limited, Indie Developer, or Commercial Pro are entitled to 10% discount on the Indie Developer, & Commercial Pro license fees. Existing 3.x license holders are entitled to 20% discount, when upgrading to Visionaire Studio 4.0.


Available Platforms

Platform Targets Currently Available: win, mac, ios, android
Editor Currently Available For: win, mac.


Compiled Game Executable

Quick note regarding the playable generic executable files you can compile via the Visionaire Studio Editor: the game executable you export may or may not meet the required standards for certain distribution platforms & services such as the Steam or Apple/Mac App stores. You may need to have a custom build done of your game & thus: you should contact us at least 2-3 months before your planned release date to see whether or not you need us to create a custom build for you or not.


Funding Solutions

Crowdfunding: funding solutions such as kickstarter & indiegogo are allowed to be used for funding your indie & commercial games. If you decide to purchase a budget based license then the money raised via the crowdfunding service will be counted towards you current budget; the money being what is left after: crowdfunding service fees, amazon/paypal fees & pledge prize fees.


Educational Purposes

If you want to acquire Visionaire Studio for educational purposes; i.e: for a school, college, or university etc, then you can put in a request for a free license. You must be able to provide official credentials in order to receive a license. The application can only be used for educational & non-profit games. In game credit must be provided to the visionaire studio team. The Visionaire Studio video splash must be included on game launch, &/or the Visionaire Studio logo must be included somewhere.


Misc Info

Please note that you will need to purchase the necessary commercial licenses if you are: wanting to release your game as a physical product in stores, sell your game for more than €15; digital or physical, are making your game for advertising purposes, &/or are being funded by a publisher, company, or individual that has nothing to do with you, or your own company etc.


Please note that the Visionaire Studio Licenses are only for Visionaire Studio itself & do not give you the right to distribute copyrighted materials, resources & media formats etc of which you don't have the permission or license for. i.e: if you want to use .mp3 for your audio, then you need to acquire a license from wherever it is; it's all a bit complicated. To avoid having to purchase additional licenses: we recommend using .ogg (vorbis) for your audio & .mkv (matroska) with VP8 WebM codec for your videos as they are both free to use commercially.