Difference between revisions of "Characters Tab"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Outfits)
(Outfits)
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| <b>Characters</b>: This is where you can create your characters, outfits & animations etc || [[File:character25.png|right|25px|link=]]
 
| <b>Characters</b>: This is where you can create your characters, outfits & animations etc || [[File:character25.png|right|25px|link=]]
 
|}
 
|}
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== Outfits ==
 
== Outfits ==
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{| style="background: #f0f0f0; border: 1px dashed darkgrey"
 
{| style="background: #f0f0f0; border: 1px dashed darkgrey"
 
|- valign="top"
 
|- valign="top"
| width="100%" |
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| '''Edit animation''': this shows the animation preview screen, where you can preview, or edit the animation. | width="10%" | [[File:anim_editor.png]]
'''Edit animation''': this shows the animation preview screen, where you can preview, or edit the animation. <br/>
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|-
♠ '''Properties'''>: allows you to edit loop amount, direction, frame delay value, & various playback settings, such as: play forwards, reverse, or random frame selection. <br/>
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| ♠ '''Properties'''>: allows you to edit loop amount, direction, frame delay value, & various playback settings, such as: play forwards, reverse, or random frame selection. <br/>
 
♠ '''First frame''': jump back to the first frame. <br/>
 
♠ '''First frame''': jump back to the first frame. <br/>
 
♠ '''Previous frame''': jump back 1 frame. <br/>
 
♠ '''Previous frame''': jump back 1 frame. <br/>

Revision as of 17:26, 31 March 2014

Characters: This is where you can create your characters, outfits & animations etc
Character25.png


Outfits

width="10%" | Anim editor.png
Properties>: allows you to edit loop amount, direction, frame delay value, & various playback settings, such as: play forwards, reverse, or random frame selection.

First frame: jump back to the first frame.
Previous frame: jump back 1 frame.
Play animation: allows you to preview the animation.
Next frame: jump forward 1 frame.
Last frame: jump forward to the last frame.
Align character on immediate execution: if checked, current character will automatically face towards any object using immediate execution command
Allow dragging of items from inventory: automatically sets clicked item to hand for quickly using on other objects, items or characters
Always allow to skip active text: if selected then users can skip displayed text during cutscenes with left mouse button
Execute key actions during a dialog: allows or prevents the player from executing key input actions while a dialog is open
Auto hide interfaces in menu: automatically hides all interfaces while a menu scene is open
Keep character images in memory while displaying a menu: saves all character animations, destinations & actions to memory when you open up a menu
Activate pixel effect: activates nearest neighbor interpolation; best used for low resolution games, if desired


Active character: this is where you assign the default playable character of your game
Intro movie: add a movie (usually company splash) that will play on game launch (after load screen; if provided)
Fade delay [ms]: default time in milliseconds that it takes to fade between scenes
Scroll speed [pixel/sec]: the speed in which scenes will be scrolled by (higher value equals faster scrolling)
Sprite cache size [mb]: sprite cache size in MB, which stores recently loaded sprites
Speaker sound by panning: -
Text alignment: allows you to set the alignment of spoken text that displays above characters heads
Speaker text alignment: allows you to the set the alignment of narration text
Minification filter: defines the filter to be used for scaling character sprites down; nearest neighbor should only be used for low resolution games
Magnification: defines the filter to be used for scaling character sprites up; nearest neighbor should only be used for low resolution games
Disable interaction during character anim: prevent the player from being able to interact during certain character animations
Object text font: set the font that will be used for displaying object text


Action text: the text that will be displayed for actions; commands, items, objects etc
Display: define how & where the action text should be displayed; if required
Font: define the font which should be used to display the action text
Rectangle: absolutely define a box (position, size) in which the action text should be displayed; only applicable if draw action text inside rectangle option was chosen