Difference between revisions of "Characters Tab"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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== Outfits == | == Outfits == | ||
[[File:char_outfits_tab.png|400px]] | [[File:char_outfits_tab.png|400px]] | ||
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| + | {| class="tbl-ds" | ||
| + | |- valign="top" | ||
| + | | '''Create new entry''': add a new animation to one of the character animation sections. || [[File:add.png|right|link=]] | ||
| + | |- | ||
| + | | '''Remove selected entry''': delete the selected animation. || [[File:delete.png|right|link=]] | ||
| + | |- | ||
| + | | '''Rename selected entry''': rename the selected animation. || [[File:rename.png|right|link=]] | ||
| + | |- | ||
| + | | '''Duplicate selected entry''': create a duplicate of the selected animation. || [[File:duplicate.png|right|link=]] | ||
| + | |- | ||
| + | | '''Copy selected entry to clipboard''': copy selected animation to memory. || [[File:copy.png|right|link=]] | ||
| + | |- | ||
| + | | '''Paste selected entry from clipboard''': paste currently stored animation from memory; must be an animation. || [[File:paste.png|right|link=]] | ||
| + | |- | ||
| + | | '''Copy selected entry to clipboard''': copy selected animation to memory. || [[File:copy.png|right|link=]] | ||
| + | |- | ||
| + | | '''Move selected entry up''': shift the selected animation up the list by 1 position. || [[File:moveup.png|right|link=]] | ||
| + | |- | ||
| + | | '''Move selected entry down''': shift the selected animation down the list by 1 position. || [[File:movedown.png|right|link=]] | ||
| + | |} | ||
Revision as of 22:20, 31 March 2014
| Characters: This is where you can create your characters, outfits & animations etc | |
Outfits
| Create new entry: add a new animation to one of the character animation sections. | |
| Remove selected entry: delete the selected animation. | |
| Rename selected entry: rename the selected animation. | |
| Duplicate selected entry: create a duplicate of the selected animation. | |
| Copy selected entry to clipboard: copy selected animation to memory. | |
| Paste selected entry from clipboard: paste currently stored animation from memory; must be an animation. | |
| Copy selected entry to clipboard: copy selected animation to memory. | |
| Move selected entry up: shift the selected animation up the list by 1 position. | |
| Move selected entry down: shift the selected animation down the list by 1 position. | |
| Edit animation: this shows the animation preview screen, where you can preview, or edit the animation. | |
| Properties: allows you to edit loop amount, direction, frame delay value, & various playback settings, such as: play forwards, reverse, or random frame selection. | |
| First frame: jump back to the first frame. | |
| Previous frame: jump back 1 frame. | |
| Play animation: allows you to preview the animation. | |
| Next frame: jump forward 1 frame. | |
| Last frame: jump forward to the last frame. | |
| Add frame: opens load graphic box, import image, & edit settings for a single frame | |
| Delete frame: delete the currently selected frame. | |
| Edit frame: opens load graphic box, replace current image, edit various settings, & create custom actions, for the currently selected frame. | |
| Load frame sequence: allows you to batch import animation frame images; images must contain same name with a prefix index number like so: walk_west_01, walk_west_02, ..., walk_west_10, etc... | |
| Onion effect: allows you to display a semi-transparent version, of whichever animation frame you assign the red dot to. | |
| Set animation center: controls the current position of the character, & is used for detecting when character enters an action area, or reaches a destination; should be set somewhere near the characters feet, in the center. | |
| Animation studio: opens the animation studio window, which allows you to harmonize current character animation center, to another character animation; useful for checking if character animations are correctly aligned. | |
| Set character movement for walk animation: control the movement/position, of the character between frames, preview what character will look like walking across the screen; only available for walk animations. | |
| Zoom in: zoom in to the character animation; max zoom of 400%. | |
| ZoomOriginalButton: reset zoom back to actual character size. | |
| Zoom out: zoom in to the character animation; min zoom of 25%. | |
| Initialize character movement based on character speed of outfit: automatically create movement points between frames based on character speed, set in outfit properties tab; only available when set character movement is enabled. | |
| Animation frames: the black dot signifies the active frame. | |
| Animation frames with onion effect enabled: the red dot signifies the active semi-transparent onion frame. | |