Difference between revisions of "Action System"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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− | ! style="text-align:left" ! Type ! style="text-align:left" ! Description ! style="text-align:left" ! Available Location(s) | + | ! style="text-align:left" !! Type ! style="text-align:left" !! Description ! style="text-align:left" !! Available Location(s) |
| '''Executed command on object''' || executes the active command on the object when the current character reaches the object, or the defined object execution position. || scene objects, characters | | '''Executed command on object''' || executes the active command on the object when the current character reaches the object, or the defined object execution position. || scene objects, characters | ||
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Revision as of 14:33, 5 April 2014
The action system is what we use to create the various actions & events that will be performed during the game on characters, self, scene objects, & items. The available action parts may vary depending on where the action is created; scene, scene object, character, item, interface, interface button, game etc.
Action Types
Here is a list of available action types, a description & where they can be found.
Execution at destination
style="text-align:left" | Type ! style="text-align:left" | Description ! style="text-align:left" | Available Location(s) | Executed command on object | executes the active command on the object when the current character reaches the object, or the defined object execution position. | scene objects, characters |
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