Difference between revisions of "SetAnimSize (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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== Instructions == | == Instructions == | ||
1. Add the [[#Main_Script|main script]] to the Visionaire Studio Script Editor & set the script as a definition script.<br/> | 1. Add the [[#Main_Script|main script]] to the Visionaire Studio Script Editor & set the script as a definition script.<br/> | ||
| − | 2. To use this function you should create an execute a script action containing... | + | 2. To use this function you should create an ''execute a script'' action containing... |
<syntaxhighlight> | <syntaxhighlight> | ||
setAnimSize("animation_name", 200) -- set active animation animation_name's size to 200% | setAnimSize("animation_name", 200) -- set active animation animation_name's size to 200% | ||
Revision as of 13:12, 15 August 2014
| Name | Type | By |
|---|---|---|
| setAnimSize("ani", n) | Definition | AFRLme |
This small function allows you to quickly set the size(%) of an active animation.
Instructions
1. Add the main script to the Visionaire Studio Script Editor & set the script as a definition script.
2. To use this function you should create an execute a script action containing...
setAnimSize("animation_name", 200) -- set active animation animation_name's size to 200%Main Script
function setAnimSize(ani, n)
getObject("ActiveAnimations[" .. ani .. "]"):setValue(VAnimationSize, n)
endSyntax Breakdown
| Name | Type | Description |
|---|---|---|
| ani | "string" | This should be a "string" value containing the name of the animation you want to affect. |
| n | integer | This should be an integer (number) value which will determine size(%) of the linked animation (ani). |