Difference between revisions of "SetVal (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
(Created page with "{| class="wikitable" style="width:100%" |- ! style="text-align:left" | Name !! style="text-align:left" | Type !! style="text-align:left" | By |- | setVal("v", n) || Definition...") |
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== Main Script == | == Main Script == | ||
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− | function | + | function setVal(v, n) |
− | if n | + | if type(n) == "number" then |
− | getObject("Values[" .. v .. "]"):setValue(VValueInt, n) | + | getObject("Values[" .. v .. "]"):setValue(VValueInt, n) |
+ | elseif type(n) == "string" then | ||
+ | getObject("Values[" .. v .. "]"):setValue(VValueString, n) | ||
end | end | ||
end | end |
Revision as of 20:53, 14 August 2014
Name | Type | By |
---|---|---|
setVal("v", n) | Definition | AFRLme |
This small function allows you to quickly set the string or integer value of a value; automatically determines if n is a string or integer.
Instructions
1. Add the main script to the Visionaire Studio Script Editor & set the script as a definition script.
2a. To use this function you should create an execute a script action containing...
setVal("value_name", 7) -- set integer value of "value_name" to 7
2b. Alternatively to set string value of a value...
setVal("value_name", "hello world") -- set string value of "value name" to "hello world"
Main Script
function setVal(v, n)
if type(n) == "number" then
getObject("Values[" .. v .. "]"):setValue(VValueInt, n)
elseif type(n) == "string" then
getObject("Values[" .. v .. "]"):setValue(VValueString, n)
end
end
Syntax Breakdown
Name | Type | Description |
---|---|---|
v | "string" | This should be a "string" value containing the name of the value you want to affect. |
n | "string" or integer (number) | This should contain a "string" or integer value. |