Difference between revisions of "SetVal (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
(Created page with "{| class="wikitable" style="width:100%" |- ! style="text-align:left" | Name !! style="text-align:left" | Type !! style="text-align:left" | By |- | setVal("v", n) || Definition...") |
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== Main Script == | == Main Script == | ||
<syntaxhighlight> | <syntaxhighlight> | ||
| − | function | + | function setVal(v, n) |
| − | if n | + | if type(n) == "number" then |
| − | getObject("Values[" .. v .. "]"):setValue(VValueInt, n) | + | getObject("Values[" .. v .. "]"):setValue(VValueInt, n) |
| + | elseif type(n) == "string" then | ||
| + | getObject("Values[" .. v .. "]"):setValue(VValueString, n) | ||
end | end | ||
end | end | ||
Revision as of 20:53, 14 August 2014
| Name | Type | By |
|---|---|---|
| setVal("v", n) | Definition | AFRLme |
This small function allows you to quickly set the string or integer value of a value; automatically determines if n is a string or integer.
Instructions
1. Add the main script to the Visionaire Studio Script Editor & set the script as a definition script.
2a. To use this function you should create an execute a script action containing...
setVal("value_name", 7) -- set integer value of "value_name" to 72b. Alternatively to set string value of a value...
setVal("value_name", "hello world") -- set string value of "value name" to "hello world"Main Script
function setVal(v, n)
if type(n) == "number" then
getObject("Values[" .. v .. "]"):setValue(VValueInt, n)
elseif type(n) == "string" then
getObject("Values[" .. v .. "]"):setValue(VValueString, n)
end
endSyntax Breakdown
| Name | Type | Description |
|---|---|---|
| v | "string" | This should be a "string" value containing the name of the value you want to affect. |
| n | "string" or integer (number) | This should contain a "string" or integer value. |