Difference between revisions of "ShaderBlur (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
(Created page with "<div class="toccolours mw-collapsible mw-collapsed tbl-ds"> <span class="bold">Function History</span> <div class="mw-collapsible-content"> <div class="alt-bg">Available since...") |
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'''active''': integer (number)<br/> | '''active''': integer (number)<br/> | ||
Render blur active or inactive; 0 = off, 1 = on | Render blur active or inactive; 0 = off, 1 = on | ||
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'''value''': float (number) | '''value''': float (number) | ||
The amount to blur the screen by; recommended value somewhere between 0.8 & 1.4 | The amount to blur the screen by; recommended value somewhere between 0.8 & 1.4 | ||
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'''delay''': integer (number) | '''delay''': integer (number) |
Revision as of 21:17, 14 August 2014
Function History
Available since v4.0
Allows the user to blur or focus the camera/screen over a specified amount of time.
Additional Info
Any values below 0.8 and above 2 tend to have some trippy side effects. Recommended values are between 0.8 & 1.4.
Syntax:
shaderBlur(active, value, delay)
Example 1: set blur amount
shaderBlur(1, 0.8, 3000) -- blur the screen over 3000 milliseconds
shaderBlur(1, 0.8, 0) -- blur screen instantly
Example 2: turn blur off
shaderBlur(0, 0, 3000) -- focus screen back to default over 3000 milliseconds
shaderBlur(0, 0, 0) -- focus screen back to default instantly
Arguments
active: integer (number)
Render blur active or inactive; 0 = off, 1 = on
value: float (number) The amount to blur the screen by; recommended value somewhere between 0.8 & 1.4
delay: integer (number) The amount of time to colorize the screen over in milliseconds (ms)
Flags
none
Return
none
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