Difference between revisions of "ShaderBlur (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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| delay || integer (number) || The amount of time to blur/focus the screen over; in milliseconds (ms). | | delay || integer (number) || The amount of time to blur/focus the screen over; in milliseconds (ms). | ||
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Revision as of 14:45, 30 September 2014
Name | Type |
---|---|
shaderBlur(value, delay) | Execution |
Allows the user to blur or focus the camera/screen over a specified amount of time. The shader toolkit is needed for this function to work.
Examples
Example 1: set blur amount
shaderBlur(0.8, 3000) -- blur the screen by .8 over 3 seconds
shaderBlur(0.8, 0) -- blur the screen by .8 instantly
Example 2: turn blur off
shaderBlur(0, 3000) -- focus screen back to default over 3 seconds
shaderBlur(0, 0) -- focus screen back to default instantly
Syntax Breakdown
Name | Type | Description |
---|---|---|
value | float (decimal) | The amount to blur the screen by; recommended value somewhere between 0 & 20. |
delay | integer (number) | The amount of time to blur/focus the screen over; in milliseconds (ms). |