Difference between revisions of "ShaderBlur (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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== Examples == | == Examples == | ||
− | + | === Enable === | |
+ | Set blur amount | ||
<syntaxhighlight> | <syntaxhighlight> | ||
shaderBlur(0.8, 3000) -- blur the screen by .8 over 3 seconds | shaderBlur(0.8, 3000) -- blur the screen by .8 over 3 seconds | ||
shaderBlur(0.8, 0) -- blur the screen by .8 instantly | shaderBlur(0.8, 0) -- blur the screen by .8 instantly | ||
</syntaxhighlight> | </syntaxhighlight> | ||
− | + | === Disable === | |
− | + | Turn blur off | |
− | |||
<syntaxhighlight> | <syntaxhighlight> | ||
shaderBlur(0, 3000) -- focus screen back to default over 3 seconds | shaderBlur(0, 3000) -- focus screen back to default over 3 seconds |
Revision as of 14:46, 30 September 2014
Name | Type |
---|---|
shaderBlur(value, delay) | Execution |
Allows the user to blur or focus the camera/screen over a specified amount of time. The shader toolkit is needed for this function to work.
Examples
Enable
Set blur amount
shaderBlur(0.8, 3000) -- blur the screen by .8 over 3 seconds
shaderBlur(0.8, 0) -- blur the screen by .8 instantly
Disable
Turn blur off
shaderBlur(0, 3000) -- focus screen back to default over 3 seconds
shaderBlur(0, 0) -- focus screen back to default instantly
Syntax Breakdown
Name | Type | Description |
---|---|---|
value | float (decimal) | The amount to blur the screen by; recommended value somewhere between 0 & 20. |
delay | integer (number) | The amount of time to blur/focus the screen over; in milliseconds (ms). |