Difference between revisions of "AlignObj (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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<div class="alt-bg">Alignment is based on character center which is usually set near the feet.</div> | <div class="alt-bg">Alignment is based on character center which is usually set near the feet.</div> | ||
<div>There is no simple method for obtaining the top (y) pixel coordinate of the currently active character animation.</div> | <div>There is no simple method for obtaining the top (y) pixel coordinate of the currently active character animation.</div> | ||
− | <div class="alt-bg">& | + | <div class="alt-bg"> </div> |
<div>Alignment to the object is based on the object interaction position; I may change this to object offset position in the future.</div> | <div>Alignment to the object is based on the object interaction position; I may change this to object offset position in the future.</div> | ||
</div></div> | </div></div> |
Revision as of 19:18, 16 August 2014
Name | Type | By |
---|---|---|
alignObj("c", "t") | Definition | AFRLme |
This small function allows you to quickly align a character to an object.
Additional Info
Alignment is based on character center which is usually set near the feet.
There is no simple method for obtaining the top (y) pixel coordinate of the currently active character animation.
Alignment to the object is based on the object interaction position; I may change this to object offset position in the future.
Instructions
1. Add the main script to the Visionaire Studio Script Editor & set the script as a definition script.
2a. To align current character to an object...
alignObj("", "object_name")
2b. To align a specific character to an object...
alignObj("character_name", "object_name")
Main Script
function alignObj(c, t)
if c == "" then c = game:getLink(VGameCurrentCharacter) else c = getObject("Characters[" .. c .. "]") end
t = getObject("Game.GameCurrentScene.SceneObjects[" .. t .. "]")
-- + --
local p1 = c:getPoint(VCharacterPosition)
local p2 = t:getPoint(VObjectPosition)
-- + --
local ax, ay
ay = p1.y - p2.y
ax = p2.x - p1.x
-- + --
local angle = math.deg( math.atan2(ay, ax) )
if angle < 0 then angle = 360 + angle end
-- + --
c:setValue(VCharacterDirection, angle)
end
Syntax Breakdown
Name | Type | Description |
---|---|---|
c | "string" | This should be a "string" value containing the name of the character you want to affect; if string is empty it will default to current character. |
t | "string" | This should be a "string" value containing the name of the object you want to align to. |