Difference between revisions of "ShaderColorize (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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| [[media:shaderColorize.zip|shaderColorize.zip]] || A working .ved file, complete with resources. Check out the readme.txt file for instructions. | | [[media:shaderColorize.zip|shaderColorize.zip]] || A working .ved file, complete with resources. Check out the readme.txt file for instructions. | ||
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Latest revision as of 21:28, 7 November 2014
Name | Type |
---|---|
shaderColorize(hue, strength, delay) | Execution |
Allows the user to colorize the screen over a specified amount of time. The shader toolkit is required for this function to work.
Examples
Enable
Set colorize amount
shaderColorize(0, 1, 3000) -- colorize screen red over 3000 milliseconds
shaderColorize(0, 1, 0) -- colorize screen red instantly
Disable
Turn colorize off
shaderColorize(0, 0, 3000) -- restore colorize value back to default over 3000 milliseconds
shaderColorize(0, 0, 0) -- restore colorize value back to default instantly
Syntax Breakdown
Name | Type | Description |
---|---|---|
hue | float (decimal) | Define the hue target; number between 0 & 1 (red > yellow > green > blue > pink > red). |
strength | float (decimal) | The amount to colorize the screen by; recommended value between 0 & 1 (possible to go over 1, but might generate strange artifacts). |
delay | integer (number) | The amount of time to colorize the screen over; in milliseconds (ms). |
Resources
Name | Description |
---|---|
shaderColorize.zip | A working .ved file, complete with resources. Check out the readme.txt file for instructions. |