Difference between revisions of "Basic lua: Operators"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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Example 1: <span class="blue">if</span> condition is <span style="color:green">true</span>... | Example 1: <span class="blue">if</span> condition is <span style="color:green">true</span>... | ||
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Example 2: <span class="blue">if</span> condition is <span style="color:green">true</span>... (alternative) | Example 2: <span class="blue">if</span> condition is <span style="color:green">true</span>... (alternative) | ||
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Example 3: <span class="blue">if</span> condition is not <span style="color:green">true</span> do <span class="blue">else</span>... | Example 3: <span class="blue">if</span> condition is not <span style="color:green">true</span> do <span class="blue">else</span>... | ||
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Example 4: <span class="blue">if</span> a is 1 is <span style="color:blue">elseif</span> a is 2 do... | Example 4: <span class="blue">if</span> a is 1 is <span style="color:blue">elseif</span> a is 2 do... | ||
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Revision as of 00:53, 19 August 2014
Lua operators are expressions used to perform calculations or to pass arguments between different value types.
Conditional Operators
if | Query if something does or does not meet a certain condition |
else | Do something else if the query condition was not met |
elseif | Used to add additional if queries, if the initial query condition was not met |
end | This is used to close various queries or functions; there must be the same amount of end as if unless elseif has been used |
Example 1: if condition is true...
local a = true
if a then
print("a = true")
else
print("a = false")
end |
Example 2: if condition is true... (alternative)
local a = true
if a == true then
print("a = true")
else
print("a = false")
end |
Example 3: if condition is not true do else...
local a = false
if a then
print("a = true")
else
print("a = false")
end |
Example 4: if a is 1 is elseif a is 2 do...
local a = 1
if a == 1 then
print("a = 1")
elseif a == 2 then
print("a = 2")
end |