Difference between revisions of "Basic lua: Operators"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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end | end | ||
</syntaxhighlight> || width="200px" | [[File:lb_operators_004.png|thumb|right|180px|click to enlarge]] | </syntaxhighlight> || width="200px" | [[File:lb_operators_004.png|thumb|right|180px|click to enlarge]] | ||
+ | |} | ||
+ | |||
+ | {| class="ts" | ||
+ | |- | ||
+ | ! Example 5: if condition is not met, then do else !! | ||
+ | |- | ||
+ | | <syntaxhighlight> | ||
+ | local a = false | ||
+ | |||
+ | if a then | ||
+ | print("a = true") | ||
+ | else | ||
+ | print("a = false") | ||
+ | end | ||
+ | </syntaxhighlight> || width="200px" | [[File:lb_operators_005.png|thumb|right|180px|click to enlarge]] | ||
|} | |} |
Revision as of 15:22, 20 August 2014
Lua operators are expressions used to perform calculations or to pass arguments between different value types.
Conditional Operators
if | Query if something does or does not meet a certain condition. |
else | Do something else if the query condition was not met. |
elseif | Used to add additional if queries, if the initial query condition was not met. |
end | This is used to close various queries or functions; there must be the same amount of end as if; except in instances where elseif has been used. |
Example 1: if condition is true (method 1) | |
---|---|
local a = true
if a then
print("a = true")
end |
Example 2: if condition is true (method 2) | |
---|---|
local a = true
if a == true then
print("a = true")
end |
Example 3: if condition is false (method 1) | |
---|---|
local a = false
if not a then
print("a = false")
end |
Example 4: if condition is false (method 2) | |
---|---|
local a = false
if a == false then
print("a = false")
end |
Example 5: if condition is not met, then do else | |
---|---|
local a = false
if a then
print("a = true")
else
print("a = false")
end |