Difference between revisions of "ShaderHue (CMS)"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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| shaderHue(hue, delay) || Execution
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| shaderHue(value, delay) || Execution
 
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| hue || float (decimal) || Define the hue value of the screen; recommended value somewhere between 0 & 1.
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| value || float (decimal) || Define the hue value of the screen; recommended value somewhere between 0 & 1.
 
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| delay || integer (number) || The amount of time to adjust the hue value of the screen over; in milliseconds (ms).
 
| delay || integer (number) || The amount of time to adjust the hue value of the screen over; in milliseconds (ms).
 
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Revision as of 17:30, 30 September 2014

Name Type
shaderHue(value, delay) Execution


Allows the user to adjust the hue value of the screen over a specified amount of time. The shader toolkit is required for this function to work.


Examples

Enable

Set hue amount

shaderHue(0.1, 3000) -- adjust the hue value of the screen over 3 seconds
shaderHue(0.1, 0) -- adjust the hue value of the screen instantly

Disable

Restore hue back to default value

shaderHue(0, 3000) -- adjust the hue value of the screen back to default over 3 seconds
shaderHue(0, 0) -- adjust the hue value of the screen back to default instantly


Syntax Breakdown

Name Type Description
value float (decimal) Define the hue value of the screen; recommended value somewhere between 0 & 1.
delay integer (number) The amount of time to adjust the hue value of the screen over; in milliseconds (ms).