Difference between revisions of "Prevent Video and Cutscene Skipping (h2)"

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This tutorial shows you how to prevent the player from being able to skip videos &/or cutscenes. ''Visionaire Studio 4.1+'' is required for this to work.
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This tutorial shows you how to prevent the player from being able to skip videos &/or cutscenes. ''Visionaire Studio 4.1+'' is required for this to work. (currently only works for cutscenes).
  
  
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2. Next you need to create a '''definition script''' containing a '''registerEventHandler''' for '''keyEvents''' - if you don't already have one. ''Quick note: you are only allowed one registerEventHandler type per game - the only exception to this rule is the mainLoop handler''.
 
2. Next you need to create a '''definition script''' containing a '''registerEventHandler''' for '''keyEvents''' - if you don't already have one. ''Quick note: you are only allowed one registerEventHandler type per game - the only exception to this rule is the mainLoop handler''.
  
Here is an example (taken from the registerEventHandler examples) of the key event handler...
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Here is a quick example of the key event handler...
 
<syntaxhighlight>
 
<syntaxhighlight>
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-- the function that is used to handle key events
 
function keyboardHandler(eventType, character, keycode, modifiers)
 
function keyboardHandler(eventType, character, keycode, modifiers)
   if eventType==eEvtKeyUp then
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   if eventType==eEvtKeyUp then -- on key released
    print('key up: ' .. keycode)
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  print("key released: " .. character) -- prints released key name
    -- test for '0' with character parameter
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   elseif eventType==eEvtKeyDown then -- key down/hold (will loop code below while held)
    if character == '0' then print('0 released') end
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     print("key pressed: " .. character) -- print pressed key name
    -- another option to test '0' key
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   elseif eventType==eEvtKeyTextInput then -- special characters (language characters, quotation marks etc - key down/pressed only)
    if keycode == 48 then print('0 released') end
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     print("input: " .. character) -- print special character name
   elseif eventType==eEvtKeyDown then
 
     print('key down: ' .. keycode)
 
   elseif eventType==eEvtKeyTextInput then
 
    -- this will also show more 'complex' unicode characters when multiple keys are used to generate a single character (e.g. Chinese characters)
 
     print('input: ' .. character)
 
 
   end
 
   end
  if keycode == eKeyEscape then
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   return false
    -- event will not be handled by engine. this means that also cutscenes can't be skipped with Escape key
 
    return true
 
  end
 
   return false -- key event will also be handled by engine
 
 
end
 
end
 
   
 
   
registerEventHandler("keyEvent", "keyboardHandler")
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registerEventHandler("keyEvent", "keyboardHandler") -- the line that creates the keyEvent listener
 
</syntaxhighlight>
 
</syntaxhighlight>
  
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<syntaxhighlight>
 
<syntaxhighlight>
 
function keyboardHandler(eventType, character, keycode, modifiers)
 
function keyboardHandler(eventType, character, keycode, modifiers)
  if Conditions["cond_skip_cv"].ConditionValue == false and keycode == eKeyEscape then return true end
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if Conditions["cond_skip_cv"].ConditionValue == false and keycode == eKeyEscape then return true end
  return false
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return false
 
end
 
end
 
   
 
   
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| class="cent" | - || There are no resources available, sorry.
 
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{{i18n|Prevent_Video_and_Cutscene_Skipping_(h2)}}

Latest revision as of 00:52, 4 November 2014

Name By
Prevent Skipping of Videos/Cutscenes AFRLme


This tutorial shows you how to prevent the player from being able to skip videos &/or cutscenes. Visionaire Studio 4.1+ is required for this to work. (currently only works for cutscenes).


Tutorial

Preventing skipping of videos &/or cutscenes is actually very simple. All you need is 1 condition & an event handler that listens out for the ESC key. So let's begin...

1. You should start off by creating a condition somewhere & naming it cond_skip_cv & set it to false by default if you want to prevent players from being allowed to skip videos on game start; else set condition to true.

2. Next you need to create a definition script containing a registerEventHandler for keyEvents - if you don't already have one. Quick note: you are only allowed one registerEventHandler type per game - the only exception to this rule is the mainLoop handler.

Here is a quick example of the key event handler...

-- the function that is used to handle key events
function keyboardHandler(eventType, character, keycode, modifiers)
  if eventType==eEvtKeyUp then -- on key released
   print("key released: " .. character) -- prints released key name
  elseif eventType==eEvtKeyDown then -- key down/hold (will loop code below while held)
    print("key pressed: " .. character) -- print pressed key name
  elseif eventType==eEvtKeyTextInput then -- special characters (language characters, quotation marks etc - key down/pressed only)
    print("input: " .. character) -- print special character name
  end
  return false
end
 
registerEventHandler("keyEvent", "keyboardHandler") -- the line that creates the keyEvent listener

3. You need to add this line to your keyEvent handler...

if Conditions["cond_skip_cv"].ConditionValue == false and keycode == eKeyEscape then return true end

...It tells the keyEvent handler to ignore the escape key if condition cond_skip_cv returns false.

So what you might end up with is something like...

function keyboardHandler(eventType, character, keycode, modifiers)
 if Conditions["cond_skip_cv"].ConditionValue == false and keycode == eKeyEscape then return true end
 return false
end
 
registerEventHandler("keyEvent", "keyboardHandler")

4. To turn on/off video/cutcene skipping: all you have to do is toggle the cond_skip_cv condition. Creating a setting for this in your options menu &/or adding this as a setting to the config.ini is entirely up to you.


Resources

Name Description
- There are no resources available, sorry.