Difference between revisions of "Characters (DS)"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Created page with "This page consists of an overview of the fields & tables belonging to the '''character''' data structure table. == CharacterActions == A list of actions belonging to the spec...")
 
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== CharacterActions ==
 
== CharacterActions ==
A list of actions belonging to the specified character. ''Requires iteration.''
+
A list of actions belonging to the specified character. ''Requires iteration or an index value.''
  
 +
Example 1: print all actions belonging to Tom using ''for loop'' iteration
 
<syntaxhighlight>
 
<syntaxhighlight>
 
local c_act = getObject("Characters[Tom]"):getLinks(VCharacterActions) -- store actions table in c_act
 
local c_act = getObject("Characters[Tom]"):getLinks(VCharacterActions) -- store actions table in c_act
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  print( c_act[i] ) -- will print the action associated with the current index value to the log
 
  print( c_act[i] ) -- will print the action associated with the current index value to the log
 
end
 
end
 +
</syntaxhighlight>
 +
Example 2: print a specific action belonging to Tom using the shorthand Lua script method. ''Visionaire Studio 4.1 onwards is required for shorthand.''
 +
<syntaxhighlight>
 +
print( Characters[Tom].CharacterActions[1] ) -- print action in table index 1
 
</syntaxhighlight>
 
</syntaxhighlight>

Revision as of 19:54, 18 January 2015

This page consists of an overview of the fields & tables belonging to the character data structure table.

CharacterActions

A list of actions belonging to the specified character. Requires iteration or an index value.

Example 1: print all actions belonging to Tom using for loop iteration

local c_act = getObject("Characters[Tom]"):getLinks(VCharacterActions) -- store actions table in c_act

for i = 1, #c_act do -- for index 1 to c_act total value do...
 print( c_act[i] ) -- will print the action associated with the current index value to the log
end

Example 2: print a specific action belonging to Tom using the shorthand Lua script method. Visionaire Studio 4.1 onwards is required for shorthand.

print( Characters[Tom].CharacterActions[1] ) -- print action in table index 1