Difference between revisions of "Playtime Counter (h2)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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== Tutorial == | == Tutorial == | ||
− | 1. Create a new script | + | 1. Create a new script inside of the script section of the editor & add the script inside of the code block below into it. |
<syntaxhighlight> | <syntaxhighlight> | ||
local d, h, m, s -- empty variables which will be used to store converted time values | local d, h, m, s -- empty variables which will be used to store converted time values | ||
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return tostring( d .. ":" .. h .. ":" .. m .. ":" .. s ) | return tostring( d .. ":" .. h .. ":" .. m .. ":" .. s ) | ||
end | end | ||
+ | </syntaxhighlight> | ||
− | + | 2. Next you are going to want to create a value somewhere. Name it '''playtime''' & set the default value to '''0'''. | |
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− | + | [[File:playtime_counter2_001.png|800px]] | |
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− | + | 3. Now go to the actions tab of the scene that you are wanting to display the timer on. Create an '''at begin of scene''' action, an '''at end of scene''' action & 2 '''called by other actions'''. Name the called by other actions: '''update_playtime''' & '''update_playtime_text'''. | |
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− | + | [[File:playtime_counter2_002.png|800px]] | |
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− | + | 4. Inside of the '''at begin of scene''' action: add these action parts... | |
− | + | <pre> | |
− | + | execute a script > (see code block below) | |
− | + | call action 'update_playtime_text' | |
− | + | call action 'update_playtime' | |
− | + | </pre> | |
− | + | <syntaxhighlight> | |
− | + | Values["playtime"].String = secondsToTime( Values["playtime"].ValueInt ) | |
</syntaxhighlight> | </syntaxhighlight> | ||
− | + | [[File:playtime_counter2_003.png|800px]] | |
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− | [[File: | ||
Revision as of 22:55, 22 February 2015
Name | By |
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Playtime Counter (action part, value & lua) | AFRLme |
This tutorial shows you how to create a playtime counter using a single value, some action parts & a few lines of Lua script.
Tutorial
1. Create a new script inside of the script section of the editor & add the script inside of the code block below into it.
local d, h, m, s -- empty variables which will be used to store converted time values
--* function which converts seconds to days, hours, minutes & seconds * --
function secondsToTime(v)
d = math.floor(v / 86400)
h = math.floor(v % 86400 / 3600)
m = math.floor(v % 3600 / 60)
s = math.floor(v % 3600 % 60)
-- + --
if d < 10 then d = tostring("0" .. d) end
if h < 10 then h = tostring("0" .. h) end
if m < 10 then m = tostring("0" .. m) end
if s < 10 then s = tostring("0" .. s) end
-- + --
return tostring( d .. ":" .. h .. ":" .. m .. ":" .. s )
end
2. Next you are going to want to create a value somewhere. Name it playtime & set the default value to 0.
3. Now go to the actions tab of the scene that you are wanting to display the timer on. Create an at begin of scene action, an at end of scene action & 2 called by other actions. Name the called by other actions: update_playtime & update_playtime_text.
4. Inside of the at begin of scene action: add these action parts...
execute a script > (see code block below) call action 'update_playtime_text' call action 'update_playtime'
Values["playtime"].String = secondsToTime( Values["playtime"].ValueInt )
Resources
Name | Description |
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playtime_counter-2.zip | A working .ved file, complete with resources. Check out the readme.txt file for instructions. |