Difference between revisions of "Manual"
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== An introduction to Visionaire Studio™ == | == An introduction to Visionaire Studio™ == | ||
− | With Visionaire, you can quite easily design & create your own point & click adventure game without any previous programming knowledge due to a short learning curve & the predefined actions, conditions & values already available via the "Select action part" pop-up box & tabs. | + | With Visionaire Studio, you can quite easily design & create your own point & click adventure game without any previous programming knowledge due to a short learning curve & the predefined actions, conditions & values already available via the "Select action part" pop-up box & tabs. |
All it takes, is a bit of logical thinking & some nice artwork to create commercial looking adventure games. | All it takes, is a bit of logical thinking & some nice artwork to create commercial looking adventure games. |
Revision as of 21:09, 18 February 2013
Contents
An introduction to Visionaire Studio™
With Visionaire Studio, you can quite easily design & create your own point & click adventure game without any previous programming knowledge due to a short learning curve & the predefined actions, conditions & values already available via the "Select action part" pop-up box & tabs.
All it takes, is a bit of logical thinking & some nice artwork to create commercial looking adventure games.
For anyone who is familiar with LUA Script - or is willing to learn - will be able to create advanced functions & features for their games by using the internal LUA Script editor.
There are plenty of tutorials, project templates & lua script examples available via the forum & wiki for people to learn from; besides this manual.
Meet the team
Founder
Real name: Thomas Dibke |
Programmers
Real name: Alex Hartmann | |
Real name: David Stoffel | |
Real name: Timo Pokorra |
Web Design
Real name: Jeroen Alfes |
Support
Real name: Lee Clarke |