Difference between revisions of "Manual"
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Revision as of 14:55, 19 February 2013
Contents
An introduction to Visionaire Studio™
With Visionaire Studio: you can quite easily design & create your own point & click adventure game without any previous programming knowledge due to a short learning curve & the predefined actions, conditions & values already available via the "Select action part" pop-up box & tabs.
All it takes, is a bit of logical thinking to program the game; everything else is down to artwork, music & sound design.
For anyone who is familiar with LUA Script - or is willing to learn - will be able to create advanced functions & features for their games by using the internal LUA Script editor.
There are plenty of tutorials, project templates & lua script examples available via the forum & wiki for people to learn from; besides this manual.
Currently Visionaire Studio™ Adventure Game Engine editor is available to use on both Windows & Mac Operating Systems & finished games can be exported for both Windows & Mac OS; in the future we hope to add iOS & android platform build support to the export options!
Meet the team
Founder
Real name: Thomas Dibke |
Programmers
Real name: Alex Hartmann | |
Real name: David Stoffel | |
Real name: Timo Pokorra |
Web Design
Real name: Jeroen Alfes |
Support
Real name: Lee Clarke |
Visionaire Startup
Create new game: creates a new game with no presets; for advanced users only! |
Quick Summary of the Visionaire Studio™ Editor
Game: In here you can setup the main game properties, mouse properties, key input, available languages, provide information & version build number for your game | |
Loading Screen: You can create an incrementally loading splash screen here; to display on game start | |
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