Difference between revisions of "Manual"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Quick Summary of the Visionaire Studio™ Editor)
(Visionaire Startup)
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'''Create new game''': creates a new game with no presets; for advanced users only!<br/>
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'''Create new game''': creates a new game with no presets; for advanced users only!
'''Create new game with minimal configuration''': creates a new game with all the necessary needed settings to run game!<br/>
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'''Load existing game''': manually search for & load an existing .ved project file into the editor!<br/>
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'''Create new game with minimal configuration''': creates a new game with all the necessary needed settings to run game!
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'''Load existing game''': manually search for & load an existing .ved project file into the editor!
 +
 
 
'''Load recently opened game''': select a project to load from the list of recently opened/saved project files!
 
'''Load recently opened game''': select a project to load from the list of recently opened/saved project files!
 
|| [[File:visionaire_startup_en.png|right|thumb|140px|click for fullsize]]
 
|| [[File:visionaire_startup_en.png|right|thumb|140px|click for fullsize]]

Revision as of 15:09, 19 February 2013

An introduction to Visionaire Studio™

With Visionaire Studio: you can quite easily design & create your own point & click adventure game without any previous programming knowledge due to a short learning curve & the predefined actions, conditions & values already available via the "Select action part" pop-up box & tabs.

All it takes, is a bit of logical thinking to program the game; everything else is down to artwork, music & sound design.

For anyone who is familiar with LUA Script - or is willing to learn - will be able to create advanced functions & features for their games by using the internal LUA Script editor.

There are plenty of tutorials, project templates & lua script examples available via the forum & wiki for people to learn from; besides this manual.

Currently Visionaire Studio™ Adventure Game Engine editor is available to use on both Windows & Mac Operating Systems & finished games can be exported for both Windows & Mac OS; in the future we hope to add iOS & android platform build support to the export options!

Meet the team

Founder

Marvel.png

 Real name: Thomas Dibke
 Community name: Marvel
 Credits: Founder, planning, graphic design & Visionaire Studio™'s very own Steve Jobs!
 Links: citrodesign.de

Programmers

Alex.png

 Real name: Alex Hartmann
 Community name: Alex
 Credits: Lead Programmer
 Links: n/a

David.png

 Real name: David Stoffel
 Community name: BigStans
 Credits: Programmer
 Links: n/a

Timo.png

 Real name: Timo Pokorra
 Community name: [visionaire]timo
 Credits: Programmer, data structure
 Links: pokorra.de

Web Design

Calli.png

 Real name: Jeroen Alfes
 Community name: Calli
 Credits: Visionaire Studio™ web design
 Links: alfes.it

Support

Afrlme.png

 Real name: Lee Clarke
 Community name: AFRLme
 Credits: Support, research, English communications & correspondence
 Links: Alternating Frequencies™ (indie record label | audio & visual media)

Visionaire Startup

Create new game: creates a new game with no presets; for advanced users only!

Create new game with minimal configuration: creates a new game with all the necessary needed settings to run game!

Load existing game: manually search for & load an existing .ved project file into the editor!

Load recently opened game: select a project to load from the list of recently opened/saved project files!

click for fullsize

Quick Summary of the Visionaire Studio™ Editor

Game: In here you can setup the main game properties, mouse properties, key input, available languages, provide information & version build number for your game
Loading Screen: You can create an incrementally loading splash screen here; to display on game start
Loading25.png
Scenes & Menus: In here, you can create, build & design your scenes, menus, objects & assign actions to be performed etc
Scene25.png
Characters: In here, you can create your characters & assign outfits & animations etc
Character25.png
Interfaces: This is where you create your main game controls & on screen interfaces; such as inventory etc
Interface25.png
Items: This is where you create items that can be picked up, stored in your inventory, given to other characters or combined with other objects
Item25.png
Cursors: This is where you create & animate mouse cursors you will be using throughout your game
Cursor25.png
Fonts: This is where you include the various fonts that will be used throughout your game in dialogs, displayed text & displaying object/character labels on mouse over
Font25.png
Example
Text25.png
Example
Particle25.png
Example
Script25.png