Difference between revisions of "Manual"
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*<b>Save</b>: Overwrite currently opened project file (ctrl+s) <br/> | *<b>Save</b>: Overwrite currently opened project file (ctrl+s) <br/> | ||
*<b>Save as</b>: Save project file under a new name & or location | *<b>Save as</b>: Save project file under a new name & or location | ||
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*<b>Save & run</b>: Overwrite currently opened project & then run the game (ctrl+f9) <br/> | *<b>Save & run</b>: Overwrite currently opened project & then run the game (ctrl+f9) <br/> | ||
*<b>Save as 'project_name_number.ved'</b>: Allows you to save project file with a new build/revision number attached to it | *<b>Save as 'project_name_number.ved'</b>: Allows you to save project file with a new build/revision number attached to it | ||
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*<b>Most recent</b>: Lists 3 most recently opened or saved project files in memory; for quick loading! | *<b>Most recent</b>: Lists 3 most recently opened or saved project files in memory; for quick loading! | ||
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*<b>Export team file</b>: Save as team project file so multiple people can work on it<br/> | *<b>Export team file</b>: Save as team project file so multiple people can work on it<br/> | ||
*<b>Import team file</b>: Import (load) an already existing team project file | *<b>Import team file</b>: Import (load) an already existing team project file | ||
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*<b>Quit</b>: Closes the Visionaire Studio™ Editor; may prompt you to save - before allowing you to exit the program | *<b>Quit</b>: Closes the Visionaire Studio™ Editor; may prompt you to save - before allowing you to exit the program |
Revision as of 17:35, 19 February 2013
Contents
An introduction to Visionaire Studio™
With Visionaire Studio: you can quite easily design & create your own point & click adventure game without any previous programming knowledge due to a short learning curve & the predefined actions, conditions & values already available via the "Select action part" pop-up box & tabs.
All it takes, is a bit of logical thinking to program the game; everything else is down to artwork, music & sound design.
For anyone who is familiar with LUA Script - or is willing to learn - will be able to create advanced functions & features for their games by using the internal LUA Script editor.
There are plenty of tutorials, project templates & lua script examples available via the forum & wiki for people to learn from; besides this manual.
Currently Visionaire Studio™ Adventure Game Engine editor is available to use on both Windows & Mac Operating Systems & finished games can be exported for both Windows & Mac OS; in the future we hope to add iOS & android platform build support to the export options!
Meet the team
Founder
Real name: Thomas Dibke |
Programmers
Real name: Alex Hartmann | |
Real name: David Stoffel | |
Real name: Timo Pokorra |
Web Design
Real name: Jeroen Alfes |
Support
Real name: Lee Clarke |
Visionaire Startup
Create new game: creates a new game with no presets; for advanced users only! Create new game with minimal configuration: creates a new game with all the necessary needed settings to run game! Load existing game: manually search for & load an existing .ved project file into the editor! Load recently opened game: select a project to load from the list of recently opened/saved project files! |
Quick Summary of the Visionaire Studio™ Editor
Main Editor Tabs
Game: This is where you can setup the main game properties: mouse, key input, languages, provide information & version build number etc | |
Loading Screen: You can create an incrementally loading splash screen here; to display on game start | |
Scenes & Menus: This is where you can create, build & design your scenes, menus, objects & actions to be performed etc | |
Characters: This is where you can create your characters, outfits & animations etc | |
Interfaces: This is where you can create your main game control interface & on screen interfaces; such as inventory etc | |
Items: This is where you create items that can be picked up, stored in your inventory, given to other characters or combined with other objects | |
Cursors: This is where you create & animate mouse cursors you will be using throughout your game | |
Fonts: This is where you include the various fonts that will be used throughout your game in dialogs, displayed text & displaying object/character labels on mouse over | |
Texts: This is where you will find all texts for the game: labels, names, scripts, dialog etc & you can edit them via this section; if you like | |
Particle System: This is where you can create particles; like snow, rain, fog, fire etc (advanced users) | |
Scripts: This is the LUA Script editor in which you can write or include (load) external library files such as lua or c languages (advanced users) |
Main Menu
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