Difference between revisions of "Manual"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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*<b>New</b>: Creates a new project file <br/>
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<b>New</b>: Creates a new project file <br/>
*<b>Load</b>: Browse for an already existing project file to load (ctrl+o) <br/>
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<b>Load</b>: Browse for an already existing project file to load (ctrl+o) <br/>
*<b>Save</b>: Overwrite currently opened project file (ctrl+s) <br/>
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<b>Save</b>: Overwrite currently opened project file (ctrl+s) <br/>
*<b>Save as</b>: Save project file under a new name & or location
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<b>Save as</b>: Save project file under a new name & or location
 
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*<b>Save & run</b>: Overwrite currently opened project & then run the game (ctrl+f9) <br/>
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<b>Save & run</b>: Overwrite currently opened project & then run the game (ctrl+f9) <br/>
*<b>Save as 'project_name_number.ved'</b>: Allows you to save project file with a new build/revision number attached to it
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<b>Save as 'project_name_number.ved'</b>: Allows you to save project file with a new build/revision number attached to it
 
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*<b>Most recent</b>: Lists 3 most recently opened or saved project files in memory; for quick loading
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<b>Most recent</b>: Lists 3 most recently opened or saved project files in memory; for quick loading
 
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*<b>Export team file</b>: Save as team project file so multiple people can work on it <br/>
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<b>Export team file</b>: Save as team project file so multiple people can work on it <br/>
*<b>Import team file</b>: Import (load) an already existing team project file
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<b>Import team file</b>: Import (load) an already existing team project file
 
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*<b>Quit</b>: Closes the Visionaire Studio™ Editor; may prompt you to save - before allowing you to exit the program
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<b>Quit</b>: Closes the Visionaire Studio™ Editor; may prompt you to save - before allowing you to exit the program
 
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Revision as of 17:48, 20 February 2013

An introduction to Visionaire Studio™ (top)

With Visionaire Studio: you can quite easily design & create your own point & click adventure game without any previous programming knowledge due to a short learning curve & the predefined actions, conditions & values already available via the "Select action part" pop-up box & tabs.

All it takes, is a bit of logical thinking to program the game; everything else is down to artwork, music & sound design.

For anyone who is familiar with LUA Script - or is willing to learn - will be able to create advanced functions & features for their games by using the internal LUA Script editor.

There are plenty of tutorials, project templates & lua script examples available via the forum & wiki for people to learn from; besides this manual.

Currently Visionaire Studio™ Adventure Game Engine editor is available to use on both Windows & Mac Operating Systems & finished games can be exported for both Windows & Mac OS; in the future we hope to add iOS & android platform build support to the export options!

Meet the team (top)

Founder

Marvel.png

 Real name: Thomas Dibke
 Community name: Marvel
 Credits: Founder, planning, graphic design & Visionaire Studio™'s very own Steve Jobs!
 Links: citrodesign.de

Programmers

Alex.png

 Real name: Alex Hartmann
 Community name: Alex
 Credits: Lead Programmer
 Links: n/a

David.png

 Real name: David Stoffel
 Community name: BigStans
 Credits: Programmer
 Links: n/a

Timo.png

 Real name: Timo Pokorra
 Community name: [visionaire]timo
 Credits: Programmer, data structure
 Links: pokorra.de

Web Design

Calli.png

 Real name: Jeroen Alfes
 Community name: Calli
 Credits: Web Development
 Links: alfes.it

Support

Afrlme.png

 Real name: Lee Clarke
 Community name: AFRLme
 Credits: Support, research, English communications & correspondence
 Links: Alternating Frequencies™ (indie record label | audio & visual media)

Visionaire Startup (top)

Create new game: creates a new game with no presets; for advanced users only!

Create new game with minimal configuration: creates a new game with all the necessary needed settings to run game!

Load existing game: manually search for & load an existing .ved project file into the editor!

Load recently opened game: select a project to load from the list of recently opened/saved project files!

click for fullsize

Quick Summary of the Visionaire Studio™ Editor (top)

Main Menu

File:

New: Creates a new project file
Load: Browse for an already existing project file to load (ctrl+o)
Save: Overwrite currently opened project file (ctrl+s)
Save as: Save project file under a new name & or location


Save & run: Overwrite currently opened project & then run the game (ctrl+f9)
Save as 'project_name_number.ved': Allows you to save project file with a new build/revision number attached to it


Most recent: Lists 3 most recently opened or saved project files in memory; for quick loading


Export team file: Save as team project file so multiple people can work on it
Import team file: Import (load) an already existing team project file


Quit: Closes the Visionaire Studio™ Editor; may prompt you to save - before allowing you to exit the program

click for fullsize

Edit:

Undo: Undo previous action (ctrl+z)
Redo: Redo previous removed action (ctrl+y)


Command list: Display a pop-up box which contains a list of all actions made during current session

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Tools:

Explorer: Allows you to manually edit object properties; for advanced users only (ctrl+e)


Build game: Compile & export your game for various platforms (ctrl+b)


Generate action names: n/a
Generate action part names: n/a

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Extras:

Export texts: n/a
Import texts: n/a
Import speech files: n/a


Options: Configure the editor
Show fullscreen: Run editor in fullscreen mode (f11)


Run game: Run the game; game must be saved before running (f9)

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Help:

Help: Opens up wiki manual in your default internet browser
Visionaire website: Opens Visionaire Studio™ website in your default internet browser
Visionaire Forum: Opens Visionaire Stuido™ community forum in your default internet browser
Log window: Open a floating log window (displays any printed messages or errors which are added to messages.txt)


About: Pop-up a splash screen containing an image, team & program credits

click for fullsize

Main Editor Tabs

Game: This is where you can setup the main game properties: mouse, key input, languages, provide information & version build number etc
Loading Screen: You can create an incrementally loading splash screen here; to display on game start
Loading25.png
Scenes & Menus: This is where you can create, build & design your scenes, menus, objects & actions to be performed etc
Scene25.png
Characters: This is where you can create your characters, outfits & animations etc
Character25.png
Interfaces: This is where you can create your main game control interface & on screen interfaces; such as inventory etc
Interface25.png
Items: This is where you create items that can be picked up, stored in your inventory, given to other characters or combined with other objects
Item25.png
Cursors: This is where you create & animate mouse cursors you will be using throughout your game
Cursor25.png
Fonts: This is where you include the various fonts that will be used throughout your game in dialogs, displayed text & displaying object/character labels on mouse over
Font25.png
Texts: This is where you will find all texts for the game: labels, names, scripts, dialog etc & you can edit them via this section; if you like
Text25.png
Particle System: This is where you can create particles; like snow, rain, fog, fire etc (advanced users)
Particle25.png
Scripts: This is the LUA Script editor in which you can write or include (load) external library files such as lua or c languages (advanced users)
Script25.png