Difference between revisions of "Pendulum Animation (h2)"

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! style="text-align:left" | Name !! style="text-align:left;width:10%" | By
 
! style="text-align:left" | Name !! style="text-align:left;width:10%" | By
 
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| Pendulum Animation Playback [loop forwards > backwards, or vice versa] (animation, Lua) || AFRLme
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| Pendulum Animation Playback (animation, lua) || AFRLme
|}{{AFRLme_Patreon}}
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|}
  
 
This tutorial shows you how to apply a pendulum effect to your animations, so that you can make them play forwards then backwards or vice versa. The idea in itself is quite simple & it only requires 2 tiny lines of Lua script, however I do believe that a pendulum animation option should be included as a standard feature in Visionaire Studio be default, so here's hoping that it gets added at some point in the future.
 
This tutorial shows you how to apply a pendulum effect to your animations, so that you can make them play forwards then backwards or vice versa. The idea in itself is quite simple & it only requires 2 tiny lines of Lua script, however I do believe that a pendulum animation option should be included as a standard feature in Visionaire Studio be default, so here's hoping that it gets added at some point in the future.
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<html><img src="https://wiki.visionaire-tracker.net/images/a/a8/Pendulum_tutorial_(step_1).gif" width="100%"/></html>
 
<html><img src="https://wiki.visionaire-tracker.net/images/a/a8/Pendulum_tutorial_(step_1).gif" width="100%"/></html>
  
"animation_name" would be the name of the animation (I added a generic name to the code block). Also the number values are the amount of frames of the animation without & with the blink part of the animation. In this case frames 1-16 were the idle part of the animation & frames 17-21 was the blink part.
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Next you need to select the first frame & then click on the edit button to open up the properties tab & then you need to click on the edit icon ( [[File:anim_editframe.png|16px|link=]] ), then you need to click on the create actions icon ( [[File:choose_action.png|16px|link=]] ) & then you need to create an '''execute a script''' action, which should contain something along the lines of this...
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<syntaxhighlight lang="lua">
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ActiveAnimations["animation_name"].PlayOppositeDirection = false -- play animation forwards
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</syntaxhighlight>
  
The little script above randomly generates a number between 1 & 20 & if the number is less than 13 then it will only play the idle part of the animation but if it equals 13 or more then it will play the idle part of the animation & then the blink part of the animation. This means that there is a 7 out of 20 chance that the character will blink at the end of the idle animations loop cycle.
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<html><img src="https://wiki.visionaire-tracker.net/images/a/a8/Pendulum_tutorial_(step_2).gif" width="100%"/></html>
  
Pretty straightforward, no?
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& now you need to do the same again for the last frame of the animation except the code you add should look something along the lines of...
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<syntaxhighlight lang="lua">
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ActiveAnimations["animation_name"].PlayOppositeDirection = true -- play animation in reverse
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</syntaxhighlight>
  
 
{| class="ts"
 
{| class="ts"
 
|-
 
|-
| ''Quick note: In Visionaire Studio we can force which animation frames of an animation can be played by defining the initial & end frame using AnimationFirstFrame & AnimationLastFrame.''
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| ''Quick note: "animation_name" should be replaced with the actual name of the animation & remember the animation name is case sensitive.''
 
|}
 
|}
  
[[File:blink_screen_code.png|800px]]
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[[File:pendulum_tutorial_(step_3).png|800px]]
  
<html><img src="https://wiki.visionaire-tracker.net/images/3/33/Dynamic_blink_(2).gif" width="100%"/></html>
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== Reference Video ==
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<html><iframe width="800" height="450" src="https://www.youtube.com/embed/1f4urBiIB78" frameborder="0" allowfullscreen></iframe></html>
  
 
== Resources ==
 
== Resources ==
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! style="text-align:left" | Name !! style="text-align:left" | Description
 
! style="text-align:left" | Name !! style="text-align:left" | Description
 
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| [[media:pendulum_animation.zip|hotspot_demo.zip]] || A working .ved file, complete with resources. Check out the readme.txt file for instructions.
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| [[media:pendulum_animation.zip|pendulum_animation.zip]] || A working .ved file, complete with resources. Check out the readme.txt file for instructions.
 
|}{{toc}}
 
|}{{toc}}

Latest revision as of 00:18, 20 October 2018

Name By
Pendulum Animation Playback (animation, lua) AFRLme

This tutorial shows you how to apply a pendulum effect to your animations, so that you can make them play forwards then backwards or vice versa. The idea in itself is quite simple & it only requires 2 tiny lines of Lua script, however I do believe that a pendulum animation option should be included as a standard feature in Visionaire Studio be default, so here's hoping that it gets added at some point in the future.


Tutorial

Start off by creating an animation & then you need to add all the frames that are required for playing the forward animation.

Next you need to select the first frame & then click on the edit button to open up the properties tab & then you need to click on the edit icon ( Anim editframe.png ), then you need to click on the create actions icon ( Choose action.png ) & then you need to create an execute a script action, which should contain something along the lines of this...

ActiveAnimations["animation_name"].PlayOppositeDirection = false -- play animation forwards

& now you need to do the same again for the last frame of the animation except the code you add should look something along the lines of...

ActiveAnimations["animation_name"].PlayOppositeDirection = true -- play animation in reverse
Quick note: "animation_name" should be replaced with the actual name of the animation & remember the animation name is case sensitive.

Pendulum tutorial (step 3).png

Reference Video

Resources

Name Description
pendulum_animation.zip A working .ved file, complete with resources. Check out the readme.txt file for instructions.