Difference between revisions of "ChangeOutfit (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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This small function allows you to quickly change the outfit of a character. | This small function allows you to quickly change the outfit of a character. | ||
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== Instructions == | == Instructions == | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
2b. To change the outfit of a specific character... | 2b. To change the outfit of a specific character... | ||
− | <syntaxhighlight> | + | <syntaxhighlight lang="lua"> |
changeOutfit("character_name", "outfit_name") | changeOutfit("character_name", "outfit_name") | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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== Main Script == | == Main Script == | ||
− | <syntaxhighlight> | + | <syntaxhighlight lang="lua"> |
function changeOutfit(c, o) | function changeOutfit(c, o) | ||
− | if c | + | if c == nil then c = game.CurrentCharacter else c = Characters[c] end -- store character |
− | c.CurrentOutfit = c.Outfits[o] | + | c.CurrentOutfit = c.Outfits[o] -- update outfit |
end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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== Syntax Breakdown == | == Syntax Breakdown == | ||
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| c || "string" or nil || This should be a "string" value containing the name of the character you want to affect; if c equals nil then it will default to current character. | | c || "string" or nil || This should be a "string" value containing the name of the character you want to affect; if c equals nil then it will default to current character. | ||
|- | |- | ||
− | | | + | | o || "string" || This should be a "string" value containing the name of the outfit you want to change to. |
− | |} | + | |}{{toc}} |
Latest revision as of 13:53, 23 August 2022
Name | Type | By |
---|---|---|
changeOutfit("c", "o") | Definition | AFRLme |
This small function allows you to quickly change the outfit of a character.
Instructions
1. Add the main script to the Visionaire Studio Script Editor & set the script as a definition script.
2a. To change the outfit of the current character...
changeOutfit(nil, "outfit_name")
2b. To change the outfit of a specific character...
changeOutfit("character_name", "outfit_name")
Main Script
function changeOutfit(c, o)
if c == nil then c = game.CurrentCharacter else c = Characters[c] end -- store character
c.CurrentOutfit = c.Outfits[o] -- update outfit
end
Syntax Breakdown
Name | Type | Description |
---|---|---|
c | "string" or nil | This should be a "string" value containing the name of the character you want to affect; if c equals nil then it will default to current character. |
o | "string" | This should be a "string" value containing the name of the outfit you want to change to. |