Difference between revisions of "Sliding Interface MKIII (CMS)"
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! style="text-align:left" | Name !! style="text-align:left" | Type !! style="text-align:left" | By | ! style="text-align:left" | Name !! style="text-align:left" | Type !! style="text-align:left" | By | ||
|- | |- | ||
− | | Sliding Interface MKIII || Definition || AFRLme | + | | Sliding Interface MKIII || Definition || [https://www.patreon.com/AFRLme AFRLme] |
|} | |} | ||
This script allows you to slide interfaces in/out on mouse over/out, via mouse wheel, via key input, or via an interface button. ''Visionaire Studio 5+ is required to run this script''. | This script allows you to slide interfaces in/out on mouse over/out, via mouse wheel, via key input, or via an interface button. ''Visionaire Studio 5+ is required to run this script''. | ||
+ | <hr> | ||
+ | {| class="ts" | ||
+ | |- | ||
+ | | ''Quick note #1: The interface will only slide in or out if the interface is fully in or out. You can't interrupt it once you start it sliding. The only way to interrupt it & maintain the correct speed would require math calculations to get the current percentage between the start position & target position, which in this case is more hassle than it's worth.'' | ||
+ | |- | ||
+ | | ''Quick note #2: Visionaire Studio supports all of the easing options listed on this [https://www.visionaire-studio.com/luadocs/lua.html#easing page]''. | ||
+ | |} | ||
− | == Version | + | == Version 1: Tables == |
This version uses Lua tables/arrays for storing the positional, easing, & duration data for each interface you want to slide out. This version is easier to use overall as you don't need to manually specify all of the data each time into the function. | This version uses Lua tables/arrays for storing the positional, easing, & duration data for each interface you want to slide out. This version is easier to use overall as you don't need to manually specify all of the data each time into the function. | ||
− | == Instructions == | + | === Instructions === |
− | + | ||
+ | 1. Add this script into the script section of the Visionaire Studio editor & set as a defintion type script... | ||
+ | <hr> | ||
+ | <syntaxhighlight lang="lua"> | ||
+ | --[[ | ||
+ | Sliding Interface MKIII [v1] (14/08/2022) | ||
+ | Written by AFRLme [Lee Clarke] | ||
+ | -- + -- | ||
+ | email: afrlme@outlook.com | ||
+ | paypal: afrlme@zoho.com | ||
+ | patreon: https://www.patreon.com/AFRLme | ||
+ | portfolio: https://afrl.me | ||
+ | -- + -- | ||
+ | This script is donation optional. In game credit is non-negotiable. | ||
+ | You are free to: ¹ use it in your game(s). ² modify the script. | ||
+ | Do not remove - or edit - this comment block. | ||
+ | --]] | ||
+ | |||
local tInt = { | local tInt = { | ||
− | [" | + | ["int_example_1"] = { In = {x = 390, y = 710}, Out = {x = 390, y = 530}, dur = 1000, eIn = easeQuintIn, eOut = easeBounceOut }, |
+ | ["int_example_2"] = { In = {x = 390, y = -190}, Out = {x = 390, y = -10}, dur = 1200, eIn = easeQuintIn, eOut = easeQuintOut } | ||
} | } | ||
− | function slideInt(int | + | function slideInt(int) |
− | if | + | if Interfaces[int].Offset.x == tInt[int].In.x and Interfaces[int].Offset.y == tInt[int].In.y then -- slide out |
− | Interfaces[int]:to(tInt[int]. | + | Interfaces[int]:to(tInt[int].dur, { Offset = {x = tInt[int].Out.x, y = tInt[int].Out.y} }, tInt[int].eOut) |
− | elseif | + | elseif Interfaces[int].Offset.x == tInt[int].Out.x and Interfaces[int].Offset.y == tInt[int].Out.y then -- slide in |
− | Interfaces[int]:to(tInt[int]. | + | Interfaces[int]:to(tInt[int].dur, { Offset = {x = tInt[int].In.x, y = tInt[int].In.y} }, tInt[int].eIn) |
end | end | ||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
− | |||
<hr> | <hr> | ||
{| class="ts" | {| class="ts" | ||
|- | |- | ||
− | | ''Quick note: | + | | ''Quick note: You need to edit the script above & insert the names of any interfaces you want to be able to slide in & out. You will also need to define the default position of the interfaces [In] & the target position of the interfaces [Out]. Don't forget to include the duration it should take the interface to slide in or out, or the easing you want to use''. |
|} | |} | ||
+ | <hr> | ||
+ | 2. To use this script you need to create an execute a script action part inside of the key actions, mouse enters/leave actions, command actions, etc. that you want to use to slide an interface out with & then you would insert a line of code that looks like something along the lines of this... | ||
+ | <hr> | ||
+ | <syntaxhighlight lang="lua"> | ||
+ | slideInt("int_example_1") | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | |||
+ | == Version 2: Function Only == | ||
+ | |||
+ | This version requires you to input all required arguments needed for the interface to slide in or out, such as: the name of the interface you want to slide in or out, the default position (in) & the target position (out), a boolean value to determine if the interface should slide in or out, the duration in milliseconds that it should take for the interface to slide in or out, & finally the easing that you want to use. As you can probably tell this version is a lot more complicated as you will probably have to note down the relevant information for each interface you want to slide in or out somewhere. | ||
+ | |||
+ | === Instructions === | ||
+ | |||
+ | 1. Add this script into the script section of the Visionaire Studio editor & set as a defintion type script... | ||
+ | <hr> | ||
+ | <syntaxhighlight lang="lua"> | ||
+ | --[[ | ||
+ | Sliding Interface MKIII [v2] (14/08/2022) | ||
+ | Written by AFRLme [Lee Clarke] | ||
+ | -- + -- | ||
+ | email: afrlme@outlook.com | ||
+ | paypal: afrlme@zoho.com | ||
+ | patreon: https://www.patreon.com/AFRLme | ||
+ | portfolio: https://afrl.me | ||
+ | -- + -- | ||
+ | This script is donation optional. In game credit is non-negotiable. | ||
+ | You are free to: ¹ use it in your game(s). ² modify the script. | ||
+ | Do not remove - or edit - this comment block. | ||
+ | --]] | ||
+ | |||
+ | function slideInt(int, spos, tpos, duration, eIn, eOut) | ||
+ | |||
+ | if Interfaces[int].Offset.x == spos.x and Interfaces[int].Offset.y == spos.y then -- slide out | ||
+ | Interfaces[int]:to(duration, { Offset = {x = tpos.x, y = tpos.y} }, eOut) | ||
+ | elseif Interfaces[int].Offset.x == tpos.x and Interfaces[int].Offset.y == tpos.y then -- slide in | ||
+ | Interfaces[int]:to(duration, { Offset = {x = spos.x, y = spos.y} }, eIn) | ||
+ | end | ||
+ | |||
+ | end | ||
+ | </syntaxhighlight> | ||
+ | <hr> | ||
+ | 2. To use this script you need to create an execute a script action part inside of the key actions, mouse enters/leave actions, command actions, etc. that you want to use to slide an interface in or out with & then you would insert a line of code that looks like something along the lines of this... | ||
+ | <hr> | ||
+ | <syntaxhighlight lang="lua"> | ||
+ | slideInt("int_example", {x = 390, y = 710}, {x = 390, y = 530}, 1000, easeQuintIn, easeBounceOut) | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | |||
+ | == Version 3: Raw Script == | ||
+ | |||
+ | Let's just call this section a bonus. Below, I am going to break down the to() tweening function & show you the syntax, & some examples of how you would use it for sliding an interface in or out, & finally an example of how you can toggle an interface in & out. | ||
+ | |||
+ | === Syntax === | ||
+ | |||
+ | <syntaxhighlight lang="lua"> | ||
+ | to(duration, {arguments}, easing, loop, pendulum) | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | === Example 1: Slide Out === | ||
+ | |||
+ | <syntaxhighlight lang="lua"> | ||
+ | local int = Interfaces["int_example"] | ||
+ | |||
+ | if int.Offset.y == 710 then | ||
+ | int:to(1000, { Offset = {x = int.Offset.x, y = 530} }, easeBounceOut) | ||
+ | end | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | === Example 2: Slide In === | ||
+ | |||
+ | <syntaxhighlight lang="lua"> | ||
+ | local int = Interfaces["int_example"] | ||
+ | |||
+ | if int.Offset.y == 530 then | ||
+ | int:to(1000, { Offset = {x = int.Offset.x, y = 710} }, easeQuintIn) | ||
+ | end | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | === Example 3: Toggle === | ||
+ | |||
+ | <syntaxhighlight lang="lua"> | ||
+ | local int = Interfaces["int_example"] | ||
+ | |||
+ | if int.Offset.y == 710 then | ||
+ | int:to(1000, { Offset = {x = int.Offset.x, y = 530} }, easeBounceOut) | ||
+ | elseif int.Offset.y == 530 then | ||
+ | int:to(1000, { Offset = {x = int.Offset.x, y = 710} }, easeQuintIn) | ||
+ | end | ||
+ | </syntaxhighlight> | ||
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! style="text-align:left" | Name !! style="text-align:left" | Description | ! style="text-align:left" | Name !! style="text-align:left" | Description | ||
|- | |- | ||
− | | [[media: | + | | [[media:sliding_interface_mk3.zip|sliding_interface_mk3.zip]] || A working example of the script in action. ''Visionaire Studio 5.1.9.2+'' required to run the included .ved file(s). |
|}{{toc}} | |}{{toc}} |
Latest revision as of 12:35, 15 September 2022
Name | Type | By |
---|---|---|
Sliding Interface MKIII | Definition | AFRLme |
This script allows you to slide interfaces in/out on mouse over/out, via mouse wheel, via key input, or via an interface button. Visionaire Studio 5+ is required to run this script.
Quick note #1: The interface will only slide in or out if the interface is fully in or out. You can't interrupt it once you start it sliding. The only way to interrupt it & maintain the correct speed would require math calculations to get the current percentage between the start position & target position, which in this case is more hassle than it's worth. |
Quick note #2: Visionaire Studio supports all of the easing options listed on this page. |
Version 1: Tables
This version uses Lua tables/arrays for storing the positional, easing, & duration data for each interface you want to slide out. This version is easier to use overall as you don't need to manually specify all of the data each time into the function.
Instructions
1. Add this script into the script section of the Visionaire Studio editor & set as a defintion type script...
--[[
Sliding Interface MKIII [v1] (14/08/2022)
Written by AFRLme [Lee Clarke]
-- + --
email: afrlme@outlook.com
paypal: afrlme@zoho.com
patreon: https://www.patreon.com/AFRLme
portfolio: https://afrl.me
-- + --
This script is donation optional. In game credit is non-negotiable.
You are free to: ¹ use it in your game(s). ² modify the script.
Do not remove - or edit - this comment block.
--]]
local tInt = {
["int_example_1"] = { In = {x = 390, y = 710}, Out = {x = 390, y = 530}, dur = 1000, eIn = easeQuintIn, eOut = easeBounceOut },
["int_example_2"] = { In = {x = 390, y = -190}, Out = {x = 390, y = -10}, dur = 1200, eIn = easeQuintIn, eOut = easeQuintOut }
}
function slideInt(int)
if Interfaces[int].Offset.x == tInt[int].In.x and Interfaces[int].Offset.y == tInt[int].In.y then -- slide out
Interfaces[int]:to(tInt[int].dur, { Offset = {x = tInt[int].Out.x, y = tInt[int].Out.y} }, tInt[int].eOut)
elseif Interfaces[int].Offset.x == tInt[int].Out.x and Interfaces[int].Offset.y == tInt[int].Out.y then -- slide in
Interfaces[int]:to(tInt[int].dur, { Offset = {x = tInt[int].In.x, y = tInt[int].In.y} }, tInt[int].eIn)
end
end
Quick note: You need to edit the script above & insert the names of any interfaces you want to be able to slide in & out. You will also need to define the default position of the interfaces [In] & the target position of the interfaces [Out]. Don't forget to include the duration it should take the interface to slide in or out, or the easing you want to use. |
2. To use this script you need to create an execute a script action part inside of the key actions, mouse enters/leave actions, command actions, etc. that you want to use to slide an interface out with & then you would insert a line of code that looks like something along the lines of this...
slideInt("int_example_1")
Version 2: Function Only
This version requires you to input all required arguments needed for the interface to slide in or out, such as: the name of the interface you want to slide in or out, the default position (in) & the target position (out), a boolean value to determine if the interface should slide in or out, the duration in milliseconds that it should take for the interface to slide in or out, & finally the easing that you want to use. As you can probably tell this version is a lot more complicated as you will probably have to note down the relevant information for each interface you want to slide in or out somewhere.
Instructions
1. Add this script into the script section of the Visionaire Studio editor & set as a defintion type script...
--[[
Sliding Interface MKIII [v2] (14/08/2022)
Written by AFRLme [Lee Clarke]
-- + --
email: afrlme@outlook.com
paypal: afrlme@zoho.com
patreon: https://www.patreon.com/AFRLme
portfolio: https://afrl.me
-- + --
This script is donation optional. In game credit is non-negotiable.
You are free to: ¹ use it in your game(s). ² modify the script.
Do not remove - or edit - this comment block.
--]]
function slideInt(int, spos, tpos, duration, eIn, eOut)
if Interfaces[int].Offset.x == spos.x and Interfaces[int].Offset.y == spos.y then -- slide out
Interfaces[int]:to(duration, { Offset = {x = tpos.x, y = tpos.y} }, eOut)
elseif Interfaces[int].Offset.x == tpos.x and Interfaces[int].Offset.y == tpos.y then -- slide in
Interfaces[int]:to(duration, { Offset = {x = spos.x, y = spos.y} }, eIn)
end
end
2. To use this script you need to create an execute a script action part inside of the key actions, mouse enters/leave actions, command actions, etc. that you want to use to slide an interface in or out with & then you would insert a line of code that looks like something along the lines of this...
slideInt("int_example", {x = 390, y = 710}, {x = 390, y = 530}, 1000, easeQuintIn, easeBounceOut)
Version 3: Raw Script
Let's just call this section a bonus. Below, I am going to break down the to() tweening function & show you the syntax, & some examples of how you would use it for sliding an interface in or out, & finally an example of how you can toggle an interface in & out.
Syntax
to(duration, {arguments}, easing, loop, pendulum)
Example 1: Slide Out
local int = Interfaces["int_example"]
if int.Offset.y == 710 then
int:to(1000, { Offset = {x = int.Offset.x, y = 530} }, easeBounceOut)
end
Example 2: Slide In
local int = Interfaces["int_example"]
if int.Offset.y == 530 then
int:to(1000, { Offset = {x = int.Offset.x, y = 710} }, easeQuintIn)
end
Example 3: Toggle
local int = Interfaces["int_example"]
if int.Offset.y == 710 then
int:to(1000, { Offset = {x = int.Offset.x, y = 530} }, easeBounceOut)
elseif int.Offset.y == 530 then
int:to(1000, { Offset = {x = int.Offset.x, y = 710} }, easeQuintIn)
end
Resources
Name | Description |
---|---|
sliding_interface_mk3.zip | A working example of the script in action. Visionaire Studio 5.1.9.2+ required to run the included .ved file(s). |