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− | <b>History</b>: Available since v3.7
| + | #REDIRECT [[Global Command: createScreenshot]] |
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− | A user can create a screenshot to be used for the next save game or to save into an external folder as a .png file.
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− | For a more advanced example of how to use createScreenshot() LUA command: click [[Variable_createScreenshot_Example|here]]!
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− | Syntax:
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− | <syntaxhighlight>
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− | createScreenshot(saveTo, {flags=1, clear = true|false})
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− | </syntaxhighlight>
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− | Example:
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− | <syntaxhighlight>
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− | -- save to "screenshots" folder as "filename.png"!
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− | createScreenshot("screenshots/filename.png")
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− | </syntaxhighlight>
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− | <b>Arguments</b>
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− | saveTo: "string"
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− | If specified the screenshot will be saved to the given path. Otherwise the screenshot will be used for the next savegame(s), as long as a new screenshot is created or the current screenshot is cleared. If a screenshot for a savegame was created before it will be overwritten by the new screenshot.
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− | Flags: clr/clear
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− | If true the screenshot will be cleared. Default value is false. If the screenshot is cleared it will be generated automatically by the engine again, everytime the scene is changed from a playable scene to a menu.
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− | Return Values
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− | None.
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