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− | <div class="toccolours mw-collapsible mw-collapsed tbl-ds">
| + | #REDIRECT [[Global Command: createScreenshot]] |
− | <span class="bold">Command History</span>
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− | <div class="mw-collapsible-content">
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− | <div class="alt-bg">Available since v3.7</div>
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− | </div></div>
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− | A user can create a screenshot to be used for the next save game or to save into an external folder as a .png file.
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− | Syntax:
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− | <syntaxhighlight>
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− | createScreenshot("filename", {flags=1, clear}) | |
− | </syntaxhighlight>
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− | Example 1: basic save screenshot to x folder! (if a file with the same name exists: it will be automatically overwritten!)
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− | <syntaxhighlight>
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− | -- save to "screenshots" folder as "filename.png"!
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− | createScreenshot("screenshots/filename.png")
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− | </syntaxhighlight>
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− | Example 2: save screenshot to x folder with both file name + time stamp!
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− | <syntaxhighlight>
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− | -- add this as an execute script action inside of a key input; change "filename to whatever you like!
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− | -- save to "screenshots" folder as "filename_(date)_(time).png"!
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− | local time = os.date("%Y-%m-%d_%Hh-%Mm-%Ss")
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− | createScreenshot("screenshots/filename_" .. time .. ".png")
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− | </syntaxhighlight>
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− | Example 3: save screenshot to x folder with time stamp only!
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− | <syntaxhighlight>
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− | -- add this as an execute script action inside of a key input!
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− | -- save to "screenshots" folder as "(date)_(time).png"!
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− | local time = os.date("%Y-%m-%d_%Hh-%Mm-%Ss")
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− | createScreenshot("screenshots/" .. time .. ".png")
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− | </syntaxhighlight>
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− | <span class="bold underline">Arguments</span>
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− | <span class="bold">filename</span>: "string" <br/>
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− | If specified the screenshot will be saved to the given path. Otherwise the screenshot will be used for the next savegame(s), as long as a new screenshot is created or the current screenshot is cleared. If a screenshot for a savegame was created before it will be overwritten by the new screenshot.
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− | <span class="bold underline">Flags</span>
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− | <span class="bold">clr/clear</span>: bool <br/>
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− | If true the screenshot will be cleared. Default value is false. If the screenshot is cleared it will be generated automatically by the engine again, everytime the scene is changed from a playable scene to a menu.
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− | <span class="bold underline">Return</span>
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− | none
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− | {{i18n|CreateScreenshot}}
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